• Ghostalmedia@lemmy.world
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    5 months ago

    That’s kind of like walking into a museum, going to an exhibit on realism, and shitting on that art because the time and craft needed to make something look real is a “waste of energy.”

    Just like with painting, realism in gaming is just an art style. Just because other art styles exist, that doesn’t mean realism is an invalid one to pursue.

    A lot of talented creators and artists spent a lot of time trying to meticulously replicate people and nature as best as they could, and they did a really impressive job. These artists deserve props for their skill and passion.

      • Duamerthrax@lemmy.world
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        5 months ago

        Honestly, I pity artists working on AAA games these days. Imagine working on something for months, it hitting shelves and people enjoying it, only for it to be delisted in a few years because some suit doesn’t want it associated with their brand anymore. That’s not what’s suppose happen with “Art”, but god help you if you want to try American McGee’s Alice or the single player Unreal games through official means.

        • ZILtoid1991@lemmy.world
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          5 months ago

          Don’t forget that these devs also get screamed at by fashy incels online for when those fashy incels realize realistic graphics mean more realistic women in games.

          • Duamerthrax@lemmy.world
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            5 months ago

            ? No they aren’t. Not outside twitter at least. Those incels are only relevant because people are outraged at them. It feeds the Engagement Algorithm. They don’t have nearly the effect that their opponents give them credit for.

            Also, the white knights were using the exact same arguments that the incels were using to criticize Stellar Blade. It’s actually amazing how little self awareness “both sides” have. It’s almost like the leaders of both sides don’t really care about their “issues” and are only Algomaxxing.

            No, executive suits delisting game titles and shutting down game servers isn’t anything like twitter whine. Think of all the modern games built on the original Doom engine and how none of that would have happened without ID Software releasing their engine’s source code. Never made them any money, but it secured Doom’s legacy as art. Hell, we can only play Bungie’s Marathon game because they did the same before getting bought by Microsoft. Gaming went “Mainstream” and something was lost because of that. At least some indie devs still get it.

            Personally, I would change the law to only grant Copyright protections to game titles that had Public Domain plan. Game studios should have to submit source code and assets to their respective government and it be placed in lock down for when the rights expire. I would change copyright length back to 14 + 14 years.

        • Jimbo@yiffit.net
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          5 months ago

          You wanna play UT99? Sure!

          Just have a cd drive

          And have kept the CD from 1999

          It’s only older than my partner

          • UNY0N@lemmy.world
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            5 months ago

            I still have a NOX CD, diablo 2, and…BG2. Damn, I should invest in a CD drive and make sure that data is still intact.

      • Ghostalmedia@lemmy.world
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        5 months ago

        The parent comment was saying that this was a waste of time for the animators.

        )Technically a lot of this work would be on the artists doing modeling, lighting, textures, etc, not just the artists doing animation.)

      • SquirtleHermit@lemmy.world
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        5 months ago

        It’s just a waste of energy on the part of the animators.

        Bashing, no. Saying their effort to pursue their art is a “waste of energy” because it won’t be appreciated, yes.