CW: alienation, body horror, violence, capitalism, any of the other frightening stuff Cyberpunk weighs and deals with.
“We never see the face of power in Blade Runner. Instead, we see an errand boy, Gaff, but we never see the top level. And Deckard doesn’t think about what he’s doing, he doesn’t really question it. Some power that is tells him to kill replicants, who might well essentially be people, but the whole point when he leaves with Rachel is that he doesn’t save the replicants. He saves Rachel and goes away. That’s not a hero’s tale. That’s somebody saving his skin and the skin of someone he cares about, but it’s very cyberpunk. That idea of feeling that the chance that we have with each other, and the chance of a better life, is worth incurring the wrath of these unseen and mighty powers.”
Reading an interview with Pondsmith and I’d like to hear him elaborate on this. Because Deckard is the villian, the ruthless cop assassin hunting down the former slaves who are fighting to claim a life they were never supposed to have. Deckard doesn’t save the replicants, the replicants save him. Roy has Deckard in his grasp, but at the end of his life he decides he’s done killing, he doesn’t need revenge, and lets Deckard go. Roy gives Deckard his freedom, gives Deckard his chance to stop being a cop, stop being a murderer, go be a human being for the first time in his life. So, I’d like to hear Pondsmith elaborate this because I’d like to know how he views Roy’s role in the Drama.
Look at what’s been going on in Russia right now and tell me the Soviet State isn’t still around. They just changed the paint and got a new symbol.
Oh no he’s a lib. : (
Still reading various takes (not just Pondsmith’s). It’s extremely weird to me that people think Deckard is the, idk, most important character in Blade Runner. He’s mostly passive. He follows his orders like a good dog. He has no real agency. It’s the replicants who have goals, agency, dreams, a future. Rick just exists.
OMG people whose opinions I’m reading, cyberpunk is about the alienation we experience due to our reliance on technology that is hostile to us. It’s not about metal arms or cool hair, it’s about how our increasingly high tech world is driving us all further and further apart, turning us in to machines ourselves, cogs in the corporate profit machine. Most of Gibson’s stories are about a band of freaks and losers coming together, finding something like family, and briefly escaping that alienation while punching someone much bigger than them in the jaw. That is the core theme; Technology hasn’t liberated us, it’s both subjugated us and atomized us. It’s not just about megacorps, it’s about corporations, which is to say large power blocs that aren’t accountable to anyone, which is to say capitalism, using tech to control us; by using violence against us, by controlling our labor, by stealing, hacking, subverting our attention. The central warning that the movement was screaming is that the furturist, positivist vision of a world where technology makes life free and easy wasn’t coming, that our machines were becoming our jailers. The “punk” isn’t about literal studded jackets and chelsea cuts and big black shitkickers, it’s about an ethos of defiance, of indifference to authority, of viewing the system as something that exists outside you, that you’re not part of and that cannot compel your obedience by any means but violence. The punk is being an outsider, a low life, a criminal, or just unemployed, in a world where the only way you get rights, healthcare, protection, real food, is selling you body and soul to a corporation. It’s that “eat trash be free” meme with the racoon. In so far as there ever was an authentic punk, which is a subject of constant debate, the hand-made, ripped out, outlandish and offensive clothes were a symbolic refusal to participate, to be part of the machine. Most of them were never really outside, but that was what was desired, what was trying however ineptly to be accomplished. The individualistic helplessness of the punks, their inability to conceptualize revolution or take meaningful action against their society, was a reflection of the “what no theory does to a mf” of the desolate ideological wasteland of 80s suburbia.
V’s fucking thrilled about her cyberware. You never see her saying “man I fucking hate these immune suppressants I’ve been shitting water since I got my first network implant”. You never see her startle when she looks in the mirror and sees something that isn’t her staring back. She never wakes up with bruises because she had a nightmare and hit herself with her own chromed up arms hard enough to leave marks. You don’t see her cussing as she limps around trying to find her toolkit because the joints in her leg seized. you don’t see her suffer.
Very enjoyable read. I loved that particular Rick Roderick lecture myself- he’s fun to watch. I think there’s one thing here that helps tie together several of the themes and tropes associated with Cyberpunk- whether machines/cyborgs/androids, virtual realities and the internet, postmodernism, etc, and that’s the post-Marxist tradition of thought in which several of these themes originate. Marx was the one who tied together ideas about productive power, technology (automatons and proto-cybernetics specifically, too, which also manifested in the later Communist obsessions with cybernetics) qualitatively changing human experience, machines dominating humans, alienation in both the technical and mundane sense, vast income inequality (arguably a feature of all major cyberpunk to date,) due to runaway capitalism, and fears of oligopolies and megacorporations, all in that particular form that cyberpunk authors repeated, even if they weren’t citing him specifically. Baudrillard and Lyotard are both working within a post-Marxian tradition as well, as their writings on postmodernism attest. Marxism always had an inherent connection to sci-fi (also see Star Trek, which has more than a little Marx in its DNA, too, but on the utopian end,) but I think Cyberpunk is specifically where Marxian themes can be found most directly in popular culture (which is of course not to suggest that these authors or works are Marxist themselves.)
I also bring this up more generally because a lot of people love Cyberpunk aesthetics and the anarchic, labyrinthine, high-tech and high-speed vision associated with a lot of it, and of course that stuff is cool in many ways, but it’s also important to remember that Neuromancer, for example, is explicitly a dystopian novel, as that Rick Roderick lecture so wonderfully explains. That future, at least for several of the main authors, is supposed to be disturbing and not simply exciting, which is key to a lot of the philosophical discussions it generates.
This post from ten years ago fucking nails it and is very different from a lot of modern discussions that view cyberpunk as casual entertainment and aesthetic.
Pondsmith is a hack. I wouldn’t expect him to get the deeper meaning of anything.
I had never heard of the Cyberpunk game before the teaser for 2077 dropped back in 13. I found it really confusing how hype everyone was because despite being up to my ears in cyberpunk media since I could read I’d never heard of Pondsmith or the game. And the more I dig in to it, because I’m in “MUST KNO EVERYTHING” mode right now, the more I realize there was likely a reason I never heard of it.
The fact that the new Cyberpunk game, even in it’s revised edition, has no rules for increasing your attributes with XP, should tell you everything you need to know about Pondsmith. Like I get it you are supposed to use cyberware, but the game itself is like ‘corpo bigwigs and street legends have 20 more attribute points then you lol’ and then doesn’t elaborate how you are ever supposed to get to that level. I find that quite cringe.
He is mainly known today because he was a TTRPG writing machine back in the day, who would write any game at the drop of a hat. Like, he wrote the Dragonball game, Teenagers from outer Space, Dream Park and so so much more. None of it is really good, but you only had get hit once with a thing you enjoy by him to remember him.
Oh yeah that sucks. And the whole street legend thing, like Jackie going on about Adam Smasher and other DMNPC, iconic setting NPCs… there’s something weird about that kind of hero worship, and I thought it was Jackie being a dork but now that I think about it CDPR kind of committed one of the cardinal sins of DMing with Johnny - Don’t make a DMPC that’s cooler than the characters then shove it in to the party. Like even if you do the bad ass kick Arasaka’s doors down and paint the town red starting in lobby level 1 and working up, Johnny already did that. Johnny did it with a hit squad of the coolest cool guys, one of whom Pondsmith envisions played by George Clooney. Johnny’s team beat the crap out of Adam Smasher. Johnny brought a thermonuclear bomb.
Like even at the coolest moment of the game, where you’re doing the coolest cool thing you’ll get to do, you’re still just walking in Johnny’s shadow, hanging out with Johnny’s old friends, beating up Smasher when he’s, idk, an 85 year old man? Johnny and Morgan fought Adam in his prime. You’re beating up an octogenarian.
Like even at the moment when V is allegedly becoming a legend of night city, they’re really just cleaning up the old relationship drama of a bunch of people who were old decades before V was born.
And it ties in to casting Keanu as Johnny, a man in his fifties, to play the coolest cool guy. He’s not elderly or anything, but he hasn’t been a kid since Cyberpunk was a new idea. There’s a fifty year old guy who never grew up running around in your head, with a cool antique car and a cool guitar and a cool band, and it’s just the most dad-rock idea of punk.
My pet theory is that if you do the cool kick the door in ending, that is actually just Vs brain being overwritten by Johnny, because yes indeed Johnny already did all that and V’s consciousness is just trying to integrate the memories as it gets overwritten.
But yea, I agree, V in 2077 basically has no character besides the most basic-ass nothing of ‘am badass, want money’. That is why everyone loves Jackie, he oozes character. That is why his death stings so much, the most interesting and layered character in the whole thing dies with him.
To also be clear though: I was talking about the TTRPG, not the computer game ^^