• Paradachshund@lemmy.today
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    6 months ago

    I say this as a game designer: use the stuff you get. That’s why we put it there. You’ll get more, we promise.

    • borth@sh.itjust.works
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      6 months ago

      And then there are games like… Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

        • mortemtyrannis@lemmy.ml
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          6 months ago

          Yeah but achievements exist.

          Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

          • Paradachshund@lemmy.today
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            6 months ago

            I hadn’t really thought of them that way before but you’re right. That is often where the missable stuff is now.

          • Buddahriffic@lemmy.world
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            6 months ago

            Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don’t end up going for them.

    • vithigar@lemmy.ca
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      6 months ago

      But then I wouldn’t have had the opportunity to dump an attache case full of grenades on the head of the last boss in Resident Evil 4!