ashinadash [she/her]@hexbear.net to games@hexbear.netEnglish · 6 months agoI HAVE A SPECIAL INTEREST IN TACTICS OGRE: LET US CLING TOGETHER FOR THE SUPER FAMICOM, SEGA SATURN AND PLAYSTATIONmessage-squaremessage-square31fedilinkarrow-up121arrow-down10file-text
arrow-up121arrow-down1message-squareI HAVE A SPECIAL INTEREST IN TACTICS OGRE: LET US CLING TOGETHER FOR THE SUPER FAMICOM, SEGA SATURN AND PLAYSTATIONashinadash [she/her]@hexbear.net to games@hexbear.netEnglish · 6 months agomessage-square31fedilinkfile-text
minus-squareDessa [she/her]@hexbear.netlinkfedilinkEnglisharrow-up4·6 months agoStill one of the giants of the genre. The size of the battlefield, variation in battle designs, and the sizes of the teams really make for a good crunchy tactical feel.
minus-squareashinadash [she/her]@hexbear.netOPlinkfedilinkEnglisharrow-up2·6 months agoPlus the degree to which terrain and especially elevation/gravity affect combat… fucks…
minus-squareDessa [she/her]@hexbear.netlinkfedilinkEnglisharrow-up3·6 months agoHaving to plot around terrain is half the fun of a game like this! Games like Fire Emblem seem to miss this point
minus-squareashinadash [she/her]@hexbear.netOPlinkfedilinkEnglisharrow-up2·6 months agoFr fr, nothing feels as goood as landing a crossbow shot for 80 damage from five tiles out of range from a rooftop
minus-squareDessa [she/her]@hexbear.netlinkfedilinkEnglisharrow-up3·6 months agoSomething incredibly satisfying about shooting beyond range. It’s even satisfying taking a shot you think will hit but gets blocked by terrain
minus-squareashinadash [she/her]@hexbear.netOPlinkfedilinkEnglisharrow-up2·6 months agoLess satisfying when it hits an ally though guess how I found out Windshot can friendly fire…
minus-squareDessa [she/her]@hexbear.netlinkfedilinkEnglisharrow-up3·6 months agoAnd the AI will never let you live that down
Still one of the giants of the genre. The size of the battlefield, variation in battle designs, and the sizes of the teams really make for a good crunchy tactical feel.
Plus the degree to which terrain and especially elevation/gravity affect combat… fucks…
Having to plot around terrain is half the fun of a game like this! Games like Fire Emblem seem to miss this point
Fr fr, nothing feels as goood as landing a crossbow shot for 80 damage from five tiles out of range from a rooftop
Something incredibly satisfying about shooting beyond range. It’s even satisfying taking a shot you think will hit but gets blocked by terrain
Less satisfying when it hits an ally though guess how I found out Windshot can friendly fire…
And the AI will never let you live that down