Xenoblade Chronicles has been one of the broadly popular JRPG series as of late, particularly within my own social circles. I have heard mostly good things about the games, and some vocal criticisms about the second game in particular. After finally picking up a Switch last year, I have now made my way through most of the series.

Before trying Xenoblade myself, I had a mixed history with Xeno series creator Tetsuya Takahashi. He’s had quite a career, having worked on games in the Ys, Final Fantasy, SaGa, Mana, and Chrono series. Xenogears was his first project as a director, and I knew next to nothing about the game when I picked it up at release in 1998. It surprised me in a lot of ways, being my first real dip into the mecha genre, accompanied by a truly massive and thought-provoking script (both big changes from the SNES’s smaller scripts and censorship). My continuing experience with Xeno was less successful. Xenosaga’s move to a more cinematic style gave it a plodding pace, packed with jargon and word salad. I also didn’t connect with most of the trilogy’s characters, I found most of the gameplay boring, and I’d somehow missed the memo that Xenosaga was a reboot and not directly connected to Xenogears, souring me on the experience in general.

I didn’t have a lot of success with Xenoblade Chronicles for a while. I came to the first game late in 2017, spurred by positive word-of-mouth that had resurfaced after the announcement of XC2. While I got along with the characters better than I did in Xenosaga and enjoyed the excellent setting, I ultimately had to make an effort to avoid the game’s numerous sidequests. Being an MMO player, they would have felt dated to me even back at the game’s release in 2010, and their supporting elements in the UI were extremely basic. The game’s saving grace for me would be the gameplay, a fun romp with a squad that I enjoyed tinkering with.

My experience with Xeno changed with XC2. I had a rough start at first when I picked the game up last year, not really sure what to make of the main character and light-hearted tone of the game, a huge departure from the previous games in the series. But when the conversations with Pyra started, a deep hook set in. I immediately connected with this character, someone that seemed eminently competent but had a pensive demeanor, hinting at a darkness within. After I learned more about this character as her whole story unfolded in both XC2 and its DLC Torna, Pyra became my favorite character in the series. For the first time in 25 years, Xeno was finally starting to hit some of those same emotional notes it did for me in Xenogears. Hitting on that nostalgia also led to me thinking about interesting similarities between Fei from Xenogears and Pyra and Mythra.

In hindsight, making those connections across the series seems to be half the fun. Xenoblade Chronicles 3 and Future Redeemed are packed with little (and not-so-little) nods to much of past Xeno. I had a good time with this aspect of XC3, and in some ways it picked up where XC2 left off with getting me to be interested in this cast and world. I also really enjoyed the gameplay, seeing the results of refinements to the UI in particular that were sorely needed, culminating in my being thrilled at controlling A and seeing her flip around the battlefield in the DLC. An impressive achievement, considering I almost always hate playing healers in this type of gameplay!

I know fans of Xenoblade Chronicles have strong opinions about their favorites, but there were things that I loved (the setting in XC1, the cast in 2, the gameplay and Xeno callbacks in 3), and there were things that drove me nuts in each of the games. I’ve given up on the stories getting some much-needed pruning (every Xeno game and DLC I’ve played has padding or spots that just don’t work), so I can roll with that. I also don’t know if I’ll ever get to XCX or Future Connected. Xeno isn’t exactly my top ongoing series at the moment, but I’m still interested in what Takahashi is cooking up next.

Any thoughts on Xenoblade Chronicles? Or the Xeno series at large?

  • ISOmorph@feddit.de
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    8 months ago

    Good writeup. I’m a huge fan of Xenogears and actually have a playthrough going that I pick up when I feel nostalgic (that and legend of the dragoon). I tried the Xenoblade games but they couldn’t live up to that quality IMO. A big reason for this is the combat system. Nothing beats turn based combat and I’ll die on that hill.

    • Ashtear@lemm.eeOP
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      I finished a replay of Xenogears last year myself. Really surprised myself with how much more I liked the trimmed-down disc 2 this time around. That first scene in the chair is so touching. Love the romance in that game. And as much as I dislike early 3D, some of the scene composition is timeless.

      I hear that a lot about Xenoblade’s combat. I think a lot of my enjoyment (or tolerance, in the second game’s case) of it comes from my MMO background.

    • Fubarberry@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I’m a huge fan of turn based combat, but I do really enjoy combat in XB2 and XB3. The issue is that the combat isn’t very fun at the beginning, but gets progressively better as you progress through the game and unlock more combat systems. 2 is especially guilty of this, it takes most of the game to become good, but then becomes literally my favorite combat system of any game. It’s one of those combat systems where I want the enemies to have as much HP as possible so that I can fight them for as long as possible.

      The DLC’s for 2 & 3 have a modified combat system that comes online much quicker, and is almost immediately fun. XB2 Torna is a good choice IMO as a title that can be played out of sequence, while offering good combat that gets going much faster than the other games.