A delightful but maddening tension.

  • jackfrost@lemm.ee
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    11 months ago

    I’m coming into Act 3 now, and there definitely have been a few story junctures where a failed check would have had severe consequences, or it would have caused me to miss out on some nice loot.

    I’m also not a fan of a 1 being a critical failure. I think if you have the bonuses, they should always be counted. Maybe scale them down to compensate for the adjustment. Maybe even use a different die. But don’t negate them entirely, unless maybe the character who’s rolling truly has no relevant proficiency.

    It made me miss the RPG systems where if you have like 50 points in Speech or Intelligence, you just automatically pass a dialog check. It lets people be consistently rewarded for investing points in a specialization.

    Still a fantastic game with an epic fantasy vibe that I haven’t felt since Dragon Age Origins. It’s a small gripe.

    • KarmicSquish@lemmy.world
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      11 months ago

      I love the idea of critical failure as well as critical success. I kind of wish both were a bit more impactful.

      Crit fail should have some interesting outcomes beyond auto fail and crit success should have something interest as well.

      I think it would be fun

    • givesomefucks@lemmy.world
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      11 months ago

      Yeah, a literal god and a level 1 commoner both have a 5% chance to always fail or always succeed is weird.

      Like, if you got 10 bonus on a 5 skill check, failure shouldn’t be an option.

      Some things should just be auto wins.