Rockstar didn’t even acknowledge GTA IV’s tenth anniversary. Only by removing several songs from its radio stations.
Sega celebrate the 15th anniversary of Sonic by releasing Sonic 06.
Just before Unreal’s 25th anniversary Epic pulled all games from the series from all stores. The games which give Epic’s own engine its name. The engine that powers many modern games and even movie productions.
Man I would love a new Unreal Tournament, that game was my jam. It’s funny that they completely abandoned that game once the engine became so profitable.
Not the engine, as they sold it a lot previously, but Fortnite. UT2017 was abandoned because it performed worse than some mode to a side-project that gained a surprisingly wild traction. I don’t hate FN, but that’s the thing that kicked off chair from under this hanged franchise.
And to think that Unreal Tournament was once used as the benchmark of what the engine could do. It’s in the name.
Watching the OUTSTANDING screenshots in retro youtuber’s video of some HYPERREALISTIC MODELS AND EFFECTS from the first games is so much fun. But yeah, they were top of their league at that time and melted not one but many PC components.
It’s happening right now with ESO’s 10th Anniversary celebrations.
It kicked off with an in-game Anniversary Jubilee event that started two weeks ago, and almost immediately players noticed the insanely low drop rates for some event items, taking players on average about 20 hours of mind-numbing grind of the same old content for certain pages, and some even longer.
The kicker with these low drop rates is that it’s unprecedented for ESO in its current form after having implemented plenty of progression systems for loot to lessen the impact of RNG.
Even now, at the end of the event, Zenimax Online Studios has refused to acknowledge the low drop rates, which only means that the player frustrations are intentional, most likely to pad player numbers for the sake of appeasing shareholders and/or daddy Zenimax Inc.
One week after the event was launched, ZOS also released a Public Test Server build of their latest chapter, Gold Road. This iteration of the PTS is supposed to have a copy of everyone’s PCNA characters so they can use their existing gear and setups for testing the new abilities and content. Template characters were also available to create, offering players a ton of gold, unlimited resources, and literally all the gear in the game; Public Test Server, after all.
About 30 minutes after the PTS went online, it was taken down, and so players who were on the PTS at the time went back onto their Live servers.
Turns out, the PTS wasn’t running a copy of the PCNA Live database.
It was using the PCNA Live database.
So now we have players who have deleted existing characters to create template characters on the PTS with a billion gold and trillions more value in loot running around on Live. The gold has been dispersed into the in-game economy.
The Live servers were taken down 20 minutes later.
There’s nothing else to be done; a server-wide rollback is imminent. After all, it would be dumb to just quarantine the players who have logged into the PTS and attempt to manually track down all the rogue gold and loot, right?
Right?
Well, ZOS is up to the challenge! First, they issue permanent bans on all the players who logged into the PTS (you know, the most loyal and experienced of the players) with an email stating that it’s temporary, that their accounts would be rolled back to about 9 hours before the servers went down (I assume that’s when their last backup was), and we could expect this issue to be resolved and for our accounts to be unlocked in 2-3 days.
Keep in mind, an event is active right now. There are reward boxes for completing any quest with high chances of dropping motif pages, crafting recipes, materials, currencies, etc, and most players are doing the 7 daily crafting quests for those on each character (max 20 characters).
The locked-out players are missing out on about 140 of those boxes per day.
3 days went by, there was another update. We’d be freed soonest at the end of the week. That makes 5 days of lockout. We’d be compensated, of course; they’d make things right.
5 boxes. Is all we get.
Okay, we also get a lot in another currency that lets us buy certain items in their microtransaction loot crates, and naturally the non-locked-out players are pissed about that.
Remember the event items with insanely low drop rates? We get all of those too. Would be useful to me if I hadn’t sunk 33 hours grinding those all out already.
With the event, there’s another currency that you can earn once daily, and you can use it to buy certain items from the event store. We’re not getting compensated any of those, though, even though those matter a lot for the sake of the event.
End of the week comes by. New update: there’s a maintenance right after the weekend, and they would discuss when best to take the server down after that.
We are guaranteed at least 8 days of missed game time. The event is almost over.
That server maintenance is happening right now. I will update on what they say next.
Update: they said earliest we’d be unlocked is Thursday. They’d also grant us one of the rewards we’d miss from the daily logins.
I was thinking about reinstalling ESO, just as a whim, i didnt know there was an anniversary or anything going on.
This has guaranteed I wont. Thanks for the heads up, that kind of incompetence and outright hostility and contempt towards players shouldnt be rewarded.
Skyward Sword was released as part of Zelda’s 25th anniversary celebration. The only Zelda games worse than it are the
twothree (holy shit they made three?!) Philip’s CD-i titles.Oof. Skyward Sword is probably the worst of the 3D Zeldas, but it was surprisingly solid. That said, you may still be right, although mostly because it’s such a solid series. The 25th anniversary orchestral CD they did with it was fantastic, though.
I hate to break it to you… but there’s three CD-i titles.
Three?! I know of Wand of Gamelon and Faces of Evil. What’s the third? It must be so awful to the point it’s not even funny like the other two are.
Zelda’s Adventure.
It’s nigh unplayable. There’s a monster you have to spend something like two minutes straight just smacking to kill it. Not like a boss or anything, just an uncommon enemy that sits there while you hit it and eventually it dies.
This made me lol.
Just brutal. Completely true, but brutal.
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Puyo Puyo. The three best games in the series were Puyo Puyo 15th Anniversary, Puyo Puyo 20th Anniversary, and Puyo Puyo Chronicle (25th in all but name). None of these games ever got released outside of Japan, but after the crossover did well overseas there were high hopes in the community we’d get a similar mainline game for the series’ 30th anniversary.
I wrote a very long essay about how that didn’t happen, and the state of the series ever since. And a more recent followup video on Sega’s newest blunder.
For the Sims 20th anniversary we got a free hot tub in the Sims 4 base game. It was ugly, and before the aniversary the hot tub as a selling point for a paid pack, so the people who spent money to get hot tubs got kinda mad.
Genshin Impact blundered on their first aniversary. To be fair people’s expectations were impossibly high; but they gave slightly less than an average event.
I experienced Sonic 06 recently. It may have been subpar but it actually wasn’t terrible. But you know what example this question does make me think of? Club Penguin. Long story short, Disney bought it only to shut it down because they then considered it a burden.
Diablo III opens up a limited event where you got to go back to Tristram and do classic Diablo things. But they only leave it open a month and it only happens once a year.
Oh and Diablo III is online-only.
Did Capcom even do anything for Breath of Fire’s 30th last year? Fuck’s sake, if you’re not going to give me a real BoF 5 (we don’t talk about Dragon Quarter), then at least put 3 and 4 on Steam/Switch with updated sprites. I’ll pay $20.
Maybe they didn’t acknowledge it because it’s kind of embarrassing?