Hey, I will sometimes repost some helpful stuff I like from my RSS r/CompetiveTFT so people who left reddit can enjoy some TFT stuff here. I will add archive source at the bottom.

Hey everyone! I’m Auqaa. Set 9 is amazing and is a wet dream for a hard force reroller like me :) I’ve only played reroll trist this entire set and I’m currently at rank 24 with 176 LP. Proudly, all 111 of my games in set 9 have been tristana. I know there was another trist guide recently from Clear who is also around the same rank, but thought I’d go deeper into my thought process for those that want to get some longer explanation.

Lolchess: https://lolchess.gg/profile/na/auqaa Twitch: https://www.twitch.tv/auqatftI haven’t streamed in a long long time but perhaps I can get into it again :D

Legend & Augments: Lee Sin - IMO every lee sin augment is good, 90% of my games I’ll go two lee sin augments and one combat, and this is enough to top 4 (see mindset section below). Everyone knows by now on a roll is a prismatic in disguise (basically buy every 1-cost pair in the game to get infinite rerolls).

Non lee-sin augments that I will pick up: Think Fast, Silver Ticket, Missed Connections How to use Shopping Spree: The rerolls will rollover each round, so save all your rerolls until you’re above 50 gold. Resist that urge of the shiny button. Galaxies & Items: Scuttle Puddle, Hearth-Home, Targon Prime, Shuriman Bazaar, Yorick’s Graveyard, Glasc Industries

Basically any augment that benefits you late game, or benefits you with gold before the 2-1 augment is really OP for this comp. Early gold from augments + On a roll is a guaranteed top 4 because you can roll with 75% odds for tier 1 units. Late game spike augments will hit right on time with when you’re already near capped and can continue your win streak.

Most importantly, these augments don’t give a significant advantage to the current meta comps that are weaker early but stronger late, so this plays to your overall advantage.

Trist: LW & Gunblade + 1 (GS, Runaans, Guinsoo, IE, DB, QSS), my two favorite radiant items are radiant GS and radiant runaans. Not math based, but visually they just look like they melt everything. Maokai: Protectors Vow, Gargoyles + 1 (Bramble, Sunfire, Warmogs) Stages / Mindset: It’s important to understand that set 9 is the most forgiving set of all time. You have a bail out at the start of every stage thanks to lee sin augments. So you’re almost guaranteed to hit at least three 3-starred units before the 4-1 augment comes regardless of how much gold you lost out on due to unlucky streaks or not making econ. I literally could not care less if someone griefs my 4 loss streak at 2-6.

Two options: Based on my spot and how many units I have, I tend to roll down either after the lee sin 3-1 augment comes, or right before the 4-1 combat augment will pop. So if I think I can realistically hit the 3 stars as early as I can, I will try to spike instantly to start knocking down other players’ hps. If it’s a rather unlucky start, then I slow roll and keep the loss streak up until after the stage 3 creeps, and roll down to 0 before the last augment comes out. This is because I want at least 1 combat augment in the game just to keep up with the average 2 combat augments per game from other players. Three 3-stars, then Push!: Trist, Maokai, and it doesn’t matter if the third 3 star is poppy, viego, or jinx. Push levels once you get your first three 3-stars and trust that the process will let you three star the rest of your comp later. Contested? I’ve had my fair share of contested games where it really comes down to a slight advantage if you just hyperroll after the 3-1 augment while the other person tries to play the econ game. Unfortunate when it happens but there are some techs that you can slide in just to make sure you at least place higher than them. For example, Echo + Viego at lvl 7 on the two top left corners is a brilliant tactic that will do 2k damage to their corner carries. Or building sunfire.

Boards/Positioning:

Up until you reach level 6 your positioning really doesn’t matter because you’re either lose streaking or just waiting to hit your comp. I literally do not move my units unless I have a zephyr or something because scouting is hard to do if I’m watching Haikyuu while playing the game. So these boards are how I position every game pretty much.

Level 6: https://lolchess.gg/builder?deck=80378e8d83bde923915d6c4df59cca6e32b3942c
Level 7: https://lolchess.gg/builder?deck=32652c76bc96535f690a2a1809fb64db73b1a0a1
This is lowkey so good at stage 4 when people are ramping up their meta boards. If your viego or ekko procs rogue onto their backline corner carry, they just die for free.
Level 8: https://lolchess.gg/builder?deck=5280f78efc49a9d03cd17c02286e1d9f3f60f4b9
Heimer: I like to get two in repair-o-kit and one in the morello gun and place the turret randomly in the front line. If you’ve somehow reached level 9, you can really add anything at this point, I’ll try to put in 4 shadow isle with Senna + Gwen or something, but late game is different every game so I don’t have a standard 9 board. That’s it! Good luck and thanks for reading if you’ve made it this far. As always, let me know how these tips/tricks work for you!

I am not OP
Source: https://archive.ph/ZY0Ml