I don’t know if it was really worse, but magazines did cost money.
Most magazines that I used to buy had coverdisks with demo versions.
If the demo was no good it didn’t matter what the review said. And they can’t really get away with describing things that are proven false in the demo.
Worst thing would be a great demo but very little more in the main game.
But I wasn’t going to pay a lot for a game if I’d not played the demo a lot.
Frankly that also proved it’d run ok on my usually very old HW.
As for getting lots of other peoples opinions - not as important if you have a decent demo.
Issue is even knowing about the games existence. So I would assume back then that it would be games that had marketing budgets and pushed by big publishers that ended up even being in a position to have a demo in a magazine. Now days games made by one dev can become hits out of nowhere to even their surprise.
shareware - I mean they probably didn’t make much money.
But apogee, epic, id all came fom releasing shareware initially.
but also nethack and all that stuff.
I can’t really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.
If you didn’t have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.
Some shareware was so good the magazines had to cover it (for example, doom)
Also i think there just werent as many big budget titles back then (on PC),
Consoles probably had most of the money.
elite 2 was massive, but still only 1 bloke i think.
I don’t know if it was really worse, but magazines did cost money.
Most magazines that I used to buy had coverdisks with demo versions.
If the demo was no good it didn’t matter what the review said. And they can’t really get away with describing things that are proven false in the demo.
Worst thing would be a great demo but very little more in the main game.
But I wasn’t going to pay a lot for a game if I’d not played the demo a lot.
Frankly that also proved it’d run ok on my usually very old HW.
As for getting lots of other peoples opinions - not as important if you have a decent demo.
Issue is even knowing about the games existence. So I would assume back then that it would be games that had marketing budgets and pushed by big publishers that ended up even being in a position to have a demo in a magazine. Now days games made by one dev can become hits out of nowhere to even their surprise.
shareware - I mean they probably didn’t make much money.
But apogee, epic, id all came fom releasing shareware initially.
but also nethack and all that stuff.
I can’t really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.
If you didn’t have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.
Some shareware was so good the magazines had to cover it (for example, doom)
Also i think there just werent as many big budget titles back then (on PC),
Consoles probably had most of the money.
elite 2 was massive, but still only 1 bloke i think.