Just a general conversation thread,
I’ve seen people running games which are mostly combats including battlemap and miniature, and other GM where combats is pretty rare, so just curious to see the trend in this c/
Just a general conversation thread,
I’ve seen people running games which are mostly combats including battlemap and miniature, and other GM where combats is pretty rare, so just curious to see the trend in this c/
Once in a few sessions. Party because that’s on our characters to decide how they address the goal and partly because I create jobs where “covert” seems to be first thought. Not that I would be against them going berserk, it just often seems like the proper approach
I still prepare maps, though. I’ve learned that theater of mind does not work with me, my players were sill lost in what’s where. Probably it would be a good idea to learn how to do ToM properly but I feel I still need to learn other things first. And these are still useful for showing where the cameras and the doors are
I almost never use battlemap, but sometimes I prepare map, as they help for more than just combat. A map of the crime-scene sometimes really helps the PC figuring out how the clues say something about the story. Knowing how dorm are organized in the university campus can really help when you want to play campus drama. Thinking about how the "servant can bring food from the castle-kitchen to the ballroom* suddently means that you have a whole network of small corridors which can be used for an infiltration.
And then even though I suck at it it’s sometimes quite fun to do