I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

  • Björn Tantau@swg-empire.de
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    9 months ago

    I think the precision comes from decoupling movement from attacks. So you can more easily dodge or reposition yourself while attacking. My guess is that people started to appreciate that with the rise of gamepad controls in popular ARPGs.

    Basically all real time strategy games and ARPGs use click to move. MOBAs have inherited it from RTS games, namely War Craft 3 and the ARPGs got it from Diablo 1, which coincidentally got the requirement for click to move in real time from War Craft 1 as well. Although you could also trace back Diablo 1 to Rogue.