Hey all,

Can anyone recommend a good guide that describes the mechanics of the sorcerer? I’m not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I’m trying to understand…

TIA

  • holiday@lemmy.world
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    1 year ago

    One of the common misunderstandings with 5e is that slots != spells. Slots mark how many spells at that level you can cast before long rest.

    So if you have 5 known spells, 3 level 1 spell slots and a level 2 spell slot, all your spells could be level 1 spells.

    Alternatively, you could have all level 2 spells and only be able to cast one of them once.

    I hope this helps.

    • shadeless@discuss.tchncs.deOP
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      1 year ago

      You are right, I’ve been playing some more today (and leveling up once more) and one thing I misunderstood was that I thought a spell slot is fixed to one specific spell. So once I figured out that this wasn’t the case, everything made a lot more sense (for example creating spell slots with sorcery points).

      So thanks for confirming :)

      • Rouxibeau@lemmy.world
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        1 year ago

        Right. Some other editions and systems locked the slot to the spell like a bullet in a revolver. Once it’s loaded, there are no changes.

        5e and thus BG3 are more free than that.

      • slade357@lemmy.world
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        1 year ago

        You can try reading through the 5e players handbook or googling whatever you aren’t understanding followed by 5e. For example “spellcasting 5e” will explain spell slots, ritual spells, learning new spells, and preparing spells in the easiest way they can. 5e means 5th edition and is the version of DND the game is based on.

        Some other quick tips, most classes know a lot of spells but can’t prepare them all, you can change your prepared spells at any time outside combat. A ritual spell can be cast for free without using a spell slot outside of combat.

  • Proofofnothing@sh.itjust.works
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    1 year ago

    Sorcs have spells known and casts per day. For example, at level 2, a typical sorc would know 4 cantrips (weaker spells with unlimited casts per day) and likely 4 level 1 spells (2 that you start with, 1 from your sorcerer subclass, and 1 that you gained from leveling up.) At this point, you only have 3 casts of level 1 spells per day.

    At level 2, you will also have 2 sorcery points which can be used in different ways. You can use these points for metamagic, which improves your spell for in different ways, (for example, a twinned spell [which is one of the best uses of metamagic] will cost 1 sorcery point and allows you to essentially cast two of a same spell at once). So you could twin 2 of your three level 1 spells. You can also spend sorcery points to replenish your casts per day at the cost of spell level +1 . If you want to replenish a level 1 spell use, it costs 2 points. In the futute to replenish a level 2 slot, it costs 3 points, etc. You will gain sorcery points as you level up which will eventually get you more flexibility.

    Anyway sorry for the long write up, i hope that explains the core of it. Just some siggestions though, your most important stat is your charisma and your spell save dc (this is what enemies need to beat to avoid your slell effects). Thus it is essential that you max out charisma as you need it to help most spells hit the enemy and affect them.

    At the beginning, your crowd control spells won’t be as affective until your spell dc goes up a bit. Tbh you will likely feel underpowered compared to a fighter or melee class as they seem very strong this far. However, if you rest a lot, then sorcs can absolutely be powerful as you will be able to dish out a lot of spells in short succession with thinga like haste and twinned spells, especially when you hit level 5 or 6.