autismdragon [he/him, they/them]@hexbear.net to games@hexbear.netEnglish · 10 months agoSkipping the story in a JRPG to get to more combat is so backwards to me lmaohexbear.netimagemessage-square173fedilinkarrow-up1129arrow-down10
arrow-up1129arrow-down1imageSkipping the story in a JRPG to get to more combat is so backwards to me lmaohexbear.netautismdragon [he/him, they/them]@hexbear.net to games@hexbear.netEnglish · 10 months agomessage-square173fedilink
minus-squareSnowySkyes [she/her]@hexbear.netlinkfedilinkEnglisharrow-up14·10 months agoI don’t see a problem with this. It’s more or less the other side of the coin where very easy difficulties are put into games for people who just want the story. I think it’s kinda neat though I would never utilize such a feature.
I don’t see a problem with this. It’s more or less the other side of the coin where very easy difficulties are put into games for people who just want the story. I think it’s kinda neat though I would never utilize such a feature.