Their games are incredibly polished, but to be fair they aren’t as deep as a lot of their AAA competitors.
Sony has kind of mastered the narrative single player game that’s around 20-40 hours with tight gameplay but somewhat shallow world building.
I can’t think of any of their games where I put in 200+ hours, such as games like GTA, Cyberpunk, Dragon’s Dogma, Skyrim, Warframe, etc.
It’s working out great for them, but I’d kind of be curious to see what their first party studios could do with a more ambitious game scope.
Horizon and Days Gone are good examples of where they come up a bit short. Horizon’s MQ is outstanding and epic. But their side content starts to feel like Ubisoft fairly quickly.
I think a lot of it is that they pool expertise, so games that are a genre and scope they have been hitting home runs with turn out excellent even from other teams, but they don’t have as much internal expertise in nailing things outside their successful format.
Up until the Microsoft acquisition of Zenimax, I’d really hoped Sony would have picked them up. And man, it’d be amazing if they one day reeled in Rockstar. Talk about expertise to share.
I’ll be curious to see how their offerings continue to evolve as we move deeper into the console lifecycle and see gen AI improve for extended and procedural content. They are so good at various aspects of their technical development I always look forward to playing pretty much everything they turn out, but I definitely think they could push the envelope even further in their core design and not just in their technical and direction polish.
As someone who games on Playstation, I’m happy… but the potential lack of meaningful competition actually scares me.
The meaningful competition switches to PlayStation vs PC.
Things like the Series S are holding back cross platform for this generation.
It’s funny because even on PC, Sony doesn’t have competition. There really aren’t any games in the same caliber as their first party titles.
Their games are incredibly polished, but to be fair they aren’t as deep as a lot of their AAA competitors.
Sony has kind of mastered the narrative single player game that’s around 20-40 hours with tight gameplay but somewhat shallow world building.
I can’t think of any of their games where I put in 200+ hours, such as games like GTA, Cyberpunk, Dragon’s Dogma, Skyrim, Warframe, etc.
It’s working out great for them, but I’d kind of be curious to see what their first party studios could do with a more ambitious game scope.
Horizon and Days Gone are good examples of where they come up a bit short. Horizon’s MQ is outstanding and epic. But their side content starts to feel like Ubisoft fairly quickly.
I think a lot of it is that they pool expertise, so games that are a genre and scope they have been hitting home runs with turn out excellent even from other teams, but they don’t have as much internal expertise in nailing things outside their successful format.
Up until the Microsoft acquisition of Zenimax, I’d really hoped Sony would have picked them up. And man, it’d be amazing if they one day reeled in Rockstar. Talk about expertise to share.
I’ll be curious to see how their offerings continue to evolve as we move deeper into the console lifecycle and see gen AI improve for extended and procedural content. They are so good at various aspects of their technical development I always look forward to playing pretty much everything they turn out, but I definitely think they could push the envelope even further in their core design and not just in their technical and direction polish.