So what curses do what with the Champion?
When wayward procs just use charged shot, which is guaranteed to hit, to negate the curse effect. So how about that debuff huh?
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Here are the elemental strike effects for each curse:
- Annoying: 20% chance to amok each affected enemy for 5 turns
- Displacing: 50% chance to teleport each affected enemy to a random location
- Dazzling: 50% chance to blind each affected enemy for 5 turns
- Explosive: 50% chance to cause a random affected enemy to explode
- Sacrificial: Applies 12 bleeding to all affected enemies
- Wayward: 50% chance to hex each affected enemy for 5 turns
- Polarized: 50% chance to deal 24-36 damage to affected enemy
- Friendly: 50% chance to charm each affected enemy for 5 turns
For sacrificial the bleeding amount scales with Striking Force, for all the others the chance scales with striking force
Thanks Evan!