Striking Distance Studios publisher Krafton has confirmed to IGN that The Callisto Protocol developer has suffered layoffs, with 32 employees impacted.
End of contract stuff is an issue in the industry, with 15-18% being contractors, but that’s it’s a separate one - if you’re a contractor you’re going to need to find a new job no matter what at the end of the project unless you get lucky enough to snag a permanent role.
Layoffs for salaried employees at the end of a project is a systematic problem in the industry - This is a really good article from 2014 that’s covers a lot of the issues.
Yeah we’re talking about the same thing, and also about how it affects companies that have to pitch to publishers. This is not that company. It’s a company wholey owned by its publisher.
End of contract stuff is an issue in the industry, with 15-18% being contractors, but that’s it’s a separate one - if you’re a contractor you’re going to need to find a new job no matter what at the end of the project unless you get lucky enough to snag a permanent role.
Layoffs for salaried employees at the end of a project is a systematic problem in the industry - This is a really good article from 2014 that’s covers a lot of the issues.
Yeah we’re talking about the same thing, and also about how it affects companies that have to pitch to publishers. This is not that company. It’s a company wholey owned by its publisher.