• Tarcion@sh.itjust.works
    link
    fedilink
    arrow-up
    38
    arrow-down
    2
    ·
    11 months ago

    I think this is a totally fine method tbh.

    This is one of those things I love about PF2. There is the Secret trait on quite a few different checks, which means the GM rolls in secret.

    We play virtually so players initiate the roll but the result is blindly sent to the GM. Great example of this is stealth checks - there’s no “oh, I rolled poorly so just kidding I actually only barely move”.

    • Neato@ttrpg.network
      link
      fedilink
      English
      arrow-up
      9
      ·
      11 months ago

      Isn’t the secret trait on most skill checks for knowledge? I love that critical fails on those have the GM give plausible but wrong information.

      • Tarcion@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        It is! Though I’ve ignored that in my games because I feel like recall knowledge is a little limited. I allow one attempt out of combat to recall knowledge, allow repeated checks in combat to identify creatures, and don’t don’t give incorrect information on a crit fail. The last bit is why I don’t bother making the rolls secret.