• insomniac_lemon@kbin.social
    link
    fedilink
    arrow-up
    23
    ·
    edit-2
    1 year ago

    I’m like that because:

    • I need a hobby
    • weird history with programming, but never actually liked any programming language enough to have a real project.
    • now I found a niche language* that I like but so far it’s just not where I want get started (one example, still no bindings for Godot 4)
    • Ray almost tricked me into making a framework for a framework but I saw right through that
    • personal issues

    *=Nim

      • insomniac_lemon@kbin.social
        link
        fedilink
        arrow-up
        3
        arrow-down
        1
        ·
        1 year ago

        Right off the bat no Godot 4 bindings at least that I’m seeing in search, so that problem persists.

        I’m not quite sure on style but I want a jack-of-all-trades language (speed, ease, capability, options, platform options etc) and that’s a high bar. Nim seems like an outlier from everything I can see.

        Actually no, some of the Haskell syntax stuff I’m seeing it making me mad.

        • xmunk@sh.itjust.works
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          Alternatively, it’s a dirty language, but PHP is supremely usable.

          The truth about programming is that the language isn’t really that important, they can all be translated back and forth and the choice of what to use is usually made for you.

          • insomniac_lemon@kbin.social
            link
            fedilink
            arrow-up
            2
            ·
            edit-2
            1 year ago

            The truth about programming is that the language isn’t really that important

            I have had the thought that many languages have bindings for Raylib, so that lowers the bar a lot.

            Beyond that, I can see a lot of problems. I already could use Raylib and a few other types of frameworks/libraries (UI, webui, TUI, fantasy console, scripting, microcontroller stuff) potentially, so any other language has to allow more/better options than that. Particularly as I don’t really have ideas for those (with few-or-no tools) right now to start there.

            Alternatively, it’s a dirty language, but PHP is supremely usable.

            For your consideration, a moment of Master Shake to represent me (alternate 1, alternate 2)

    • Jears@social.jears.at
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Never worked with nim or godot, but it is able to call c routines? So I guess you would be able to call to gdnative?

      Likely isn’t gonna be beatifull, but it should work.

      • insomniac_lemon@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        1 year ago

        It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.