Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn’t worked on these new God of War games, but thinks that they’re not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

  • fsxylo@sh.itjust.works
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    1 year ago

    My favorite part of the lore is how doom guy doesn’t give a shit about the lore.

    Not every franchise needs to be deep, and doom eternal kind of suffers for being more story focused.

    • FooBarrington@lemmy.world
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      1 year ago

      Really? I enjoy the lore very much, but it seems more than easy enough to ignore - most is told through collectibles, so you can just breeze through everything without reading pretty much anything.

      Not every franchise needs to be deep

      I kind of disagree - I like it when a lot of thought has been put into things. I’d rather have it available and be able to ignore it than not have it available at all.

    • iyaerP@lemmy.world
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      1 year ago

      To repeat myself from a response to another user:

      You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.

      Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.

      No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling. It lets us know the stakes, it shows us that Doomguy cares about the lives lost far more than any ostensible greater good or Hayden’s justifications.