Recent testing revealed that Arch Linux, Pop!_OS, and even Nobara Linux, which is maintained by a single developer, all outstripped Windows for the performance crown on Windows-native games. The testing was run at the high-end of quality settings, and Valve's Proton was used to run Windows games on Linux.
I didn’t see anyone pointing out explicitly that this was not in native Linux games, but in Windows-native games running Proton.
When I read the headline, I thought that of course Linux will outperform Windows on native apps. It’s more surprising that Linux outperforms while running the overhead of a compatibility layer.