• Maalus@lemmy.world
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    1 year ago

    Does it though? It seems like Valve is targetting the fact, that you can’t run the same game on a different platform for different amounts. So if Valve gets 30%, and some other store gets less, then they ask you to not run it cheaper. I.e. you can’t sell on both stores for $40, and then set a permanent -30% sale there.

    • Sparking@lemm.ee
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      1 year ago

      What right does valve have to discriminate against devs and publishers who are selling their game on other platforms? They have to compete for their business, not punish them for having a game that is more successful on another store that gives a higher revenue cut to the dev and a lower price to the customer.

      • Maalus@lemmy.world
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        1 year ago

        The same right as epic games has to prevent a game from going on Steam, or anywhere else, for the first year.

        • Sparking@lemm.ee
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          1 year ago

          They usually sign an exclusivity deal in exchange for funding the development of the game. David is alleging that steam pressured him in ways not covered by steam ToS. It’s not like valve funded development of receiver.

    • Spedwell@lemmy.world
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      1 year ago

      Yes, that is problematic. Not by itself, but coupled with a large captive userbase it is. As an example:

      Let’s say you want to start a game marketplace, which simply runs a storefront and content distribution—you specifically don’t want to run a workshop, friends network, video streaming, or peer multiplayer. Because you don’t offer these other services, you keep costs down, and can charge a 5% fee instead of a 30%.

      With Steam’s policy, publishers may choose to:

      1. List on your platform at $45, and forego the userbase of Steam
      2. List on Steam and your platform at $60, and forego the reduced costs your platform could offer

      Obviously, pricing is much more sophisticated than this. You’d have to account for change in sales volume and all. Point is, though, that publishers (and consumers!) cannot take advantage of alternative marketplaces that offer fewer services at lower cost.

      The question the court has to answer is whether the userbase/market share captured by Steam causes choice (2) to be de-facto necessary for a game to succeed commercially. If so, then the policy would be the misuse of market dominance to stifle competition.

      And I think Wolfire might be able to successfully argue that.

        • Spedwell@lemmy.world
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          1 year ago

          This… misses the point? Of course the can not sell on Steam. That’s always an option.

          The antitrust aspect of all of this is that Steam is the de-facto marketplace, consumers are stubborn and habitual and aren’t as likely purchase games less-known platforms, and that a publisher opting not to sell on Steam might have a negative influence on the games success.

          If that consumer inertia gives Steam an undue advantage that wouldn’t be present in a properly competitive market, then it there is an antitrust case to be made, full stop. At this point, the court will decide if the advantage is significant enough to warrant any action, so there’s really no need for us to argue further.

          But I really don’t like seeing Wolfire—which is a great pro-consumer and pro-open-source studio—having their reputation tarnished just because Lemmyites have a knee-jerk reaction to bend over and take it from Valve just because Steam is a good platform.

          • Maalus@lemmy.world
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            1 year ago

            Can I create a shitty service that only me and my brother use, and then sue Steam cause they have more players? It’s a dumb lawsuit, plain and simple

        • Sparking@lemm.ee
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          1 year ago

          Steam runs weekly deals and daily sales all the time. I doubt they have to check with gog.