• David_Eight@lemmy.world
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    1 year ago
    1. This is based on benchmarks from Qualcomm, not Internet reviews right? IDK if I’d be buying tickets for the hype train just yet.
    2. Shifting all the software to work on ARM is going to take time. By the time Valve got everything running on ARM, AMD would have released something equal or better by then.
    3. Any word on pricing for those?
    • Lojcs@lemm.ee
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      1 year ago
      1. This is not based on benchmarks from qualcomm, it’s based on benchmarks revievers ran on demo units.

      2. You don’t need to shift the software to work on arm. Most essential things already work and the ones that don’t can be emulated. All valve needs to do is to make it seamless. And unless they also switch to arm its a long shot for amd to achieve a 2x uplift in a single generation.

      • David_Eight@lemmy.world
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        1 year ago
        1. Kind of I guess. Reviewers where allowed to run specific benchmarks approved by Qualcomm on laptops specifically made for Qualcomm at the launch event, not consumer models.
        2. What games run in ARM today? I’m not aware of any games that run nativly on ARM, meaning games would need to be emulate from Windows to Linux, then from x86 to ARM. Not ideal.
        3. And we still don’t have a price. The APU in the Steam Deck is a budget chip, if the X Elite is really 2x the competition Qualcomm will likely be charging almost 2x the price
        • Railcar8095@lemm.ee
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          1 year ago

          I hate being that guy… but nobody is emulating windows. It’s a compatibility layer. If they can emulate the x86 instructions (like apple is doing with the M chips and some open source implementations out there) then he compatibility layer could be 100% compiled for arm.

          I’ve seen pc games running on phones using this tech. With valve backing, it’s definitely possible, but not before stea,m deck 3

          • David_Eight@lemmy.world
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            1 year ago

            Only 10% of games are verified for Stream OS, with 40% being listed as unsupported. I’m pretty sure Valve is more focused on stability for Steam OS, switching to ARM only complicates things at the moment. Once they have that figured out they can consider ARM. The games that work on ARM now do so because of developer support, most games aren’t supported yet.

            I’m not saying it’s impossible, of course it is. It’s just not the time for the Steam Deck to switch to ARM, SD 3 sounds like a reasonable time to consider it.