DC 20 isn’t even hard considering the effect it’s supposed to have.
Level 7 rogue that just got Evasion has a +3 proficiency and could have 20 dex, so succeeds for ZERO damage on a 12, and never takes full.
I think the scroll should’ve split between Force and Fire damage. Make the Force damage a CON save for half, because you can’t avoid it, only tank it, and make the fire the dex save.
Then rogues still get to use Evasion, but it’s not “I anime dodge the comet”.
Eh. If the wizard can conjure it, the rogue should be able to dodge it.
I know it makes my GM twitch whenever my rogue or monk would dodge an explosion. But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.
as a DM I tell my players I reserve the right to describe their actions in the event they pull some ridiculous shit like this off, usually they ask me to because more often than not they’re equally surprised.
But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.
With the amount of damage that martial characters can tank or dish out, I think the only explanation is that martials use magic as well, just not the conscious brainy kind. There must be some subconscious muscle magic going on that bends reality in a more subtle and localised way.
No topic has ever gotten me into more D&D arguments than saying that a 10th level fighter should be able to fall off an airship, hit the ground and not immediately splat, but rather limp away from it after tanking the 20d6 damage.
I want a squad of Dwarven Fighters to be able to leap off of the same airship and do a three-point landing, because what the hell would Dwarves need parachutes for?!
I have Evasion, so uhhh… Yup, zero damage.
DC 20 isn’t even hard considering the effect it’s supposed to have.
Level 7 rogue that just got Evasion has a +3 proficiency and could have 20 dex, so succeeds for ZERO damage on a 12, and never takes full.
I think the scroll should’ve split between Force and Fire damage. Make the Force damage a CON save for half, because you can’t avoid it, only tank it, and make the fire the dex save.
Then rogues still get to use Evasion, but it’s not “I anime dodge the comet”.
Eh. If the wizard can conjure it, the rogue should be able to dodge it.
I know it makes my GM twitch whenever my rogue or monk would dodge an explosion. But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.
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as a DM I tell my players I reserve the right to describe their actions in the event they pull some ridiculous shit like this off, usually they ask me to because more often than not they’re equally surprised.
With the amount of damage that martial characters can tank or dish out, I think the only explanation is that martials use magic as well, just not the conscious brainy kind. There must be some subconscious muscle magic going on that bends reality in a more subtle and localised way.
No topic has ever gotten me into more D&D arguments than saying that a 10th level fighter should be able to fall off an airship, hit the ground and not immediately splat, but rather limp away from it after tanking the 20d6 damage.
I want a squad of Dwarven Fighters to be able to leap off of the same airship and do a three-point landing, because what the hell would Dwarves need parachutes for?!
SUPERHERO LANDING!
It’s so hard on the knees…
Its actually half damage if you pass. Half of 30d10.
Evasion reduces dex save effects to half damage on a failure, and no damage on a success. The rogue and the monk can dodge the comet completely.
As can the Wizard if they have a Pseudodragon familiar. At least in 3.0/3.5 it worked that way.
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Bear totem barbarian. Half of half