In which we once more delve into the world of user interface design.

Autumn 2023

Three years ago, I wrote a rant about the problems of our current UI paradigm. The complaints I voiced were hardly new or unique, neither was the text what I’d consider my best writing. It was, honestly, mostly a way to blow off steam. It seems I struck a nerve, though, because it’s proven to be one of the most popular texts I’ve published here. For some time, I’ve thought about writing a follow-up, and a recent resurgence in the text’s popularity prompted me to finally do so.

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What were we talking about?

Usability, as defined by Wikipedia, is “the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience.” Its relation to software is further specified: “In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.” […]

In short, usability is the ease with which a predetermined task can be accomplished. Consequently, “It looks fresh” isn’t usability; it’s aesthetics. Likewise, the lack of a specific program feature isn’t the same as being able to use it as easily, efficiently and safely as possible. […]

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  • DrunkenPirate@feddit.org
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    19 hours ago

    It’s all Marketing. In order to attract users with fancy looking interfaces, many usability rules get overriden.

    This started already years ago with the new, sleak looking Windows 10. Internally the usability problems were known. But marketing pushed for the release date. This UX drama was costly. over 5 billion in the air for the launch alone. Ending in a blame.