• Jyek@sh.itjust.works
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    1 day ago

    The earliest publicly available engines were id software engines. Whenever id developed a new one, they released the old one for free. That’s why we got a lot of doom clones and those doom clones became whole new genres of games. Thief, half-life, counterstrike, duke nukem, serious Sam, Wolfenstein, call of duty and many many many more games are direct descendants of developers playing with open source engines.

    If your argument is that games are worse because developers don’t need to build their own engines anymore, you are dead wrong.

    • Valmond@lemmy.world
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      22 hours ago

      Lol you just explained it yourself.

      We won’t go back in time to change things, and it was obvious what was going to happen, and it’s not always wrong either, but you can’t just brush away that everyone and their grandmother had to make a 3D platformer when unity came out.

      Good or bad, it generally led people astray IMO.

      There were lots of engines out there back in the day, the ID one was just the most polished (by far), you still had to know what you were doing, not so much with Unity.