nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1200arrow-down17
arrow-up1193arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square72fedilink
minus-squaresharpiemarker@feddit.delinkfedilinkEnglisharrow-up4arrow-down9·11 months agodeleted by creator
minus-squareCryptidBestiary@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·11 months agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
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Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.