Despite facing increased competition in the space, not least from the Epic Games Store, Valve’s platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it’s perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

  • ryedaft@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    8 hours ago

    So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don’t think Apple or Sony has those restrictions? Apple takes 30% as well, right?

    • Steve Dice@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      3 hours ago

      Yes. That is exactly the issue. It’s not only Steam Keys either as some of the cultists would have you believe. Valve does require you to offer Steam Keys on other stores at the same price that you offer the game on Steam but that’s not all. Now, while they don’t specifically forbid you to offer different prices on stores that have nothing to do with Steam, they do reserve the right (do whatever the hell you want with this one simple trick!) to veto pricing on Steam for any reason. This has been historically used by Valve to block games that offer better pricing on competing stores. It goes something like this:

      1. I make a game and decide I want to make $7 per sale so I publish it on my site at $7.
      2. I want the game to be accessible to a wider audience so I publish it on other stores.
      3. Epic takes 12% so I price it at $8 there in order to keep making $7 per sale
      4. Steam takes 30% so I price it at $10 there for the same reason.
      5. Valve says $10 isn’t a fair price and refuses to elaborate why, reminding me that they reserve the right to veto any price on Steam for any reason.
      6. I make my game $10 on all other stores
      7. Valve magically decides $10 was actually a fair price all along and finally publishes the game on Steam.
    • Krauerking@lemy.lol
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      7 hours ago

      Only if you are selling a steam key elsewhere, they ask you to treat them equivalently but that doesn’t mean you can’t do sales for your products on other platforms.

      It’s a little weird cause it would be like buying an apple app on android to use on apple but apple doesn’t get the 30% anymore so they ask you to at least price it about the same so people don’t avoid buying from them completely.

      • ryedaft@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        6 hours ago

        Okay so if Steam takes 30% and Itch takes 5% then the same game could be sold for approx $64 on Steam and $47 on Itch and the developer would take the same-ish amount home? But if they priced them the same they would make more money from Itch 🤑

        And if you sell Steam keys separately then the user would still go to Steam to download and Steam would make sure that it goes to one person’s library and a bunch of other jazz.

      • Steve Dice@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        3 hours ago

        Only if you are selling a steam key elsewhere

        No. That’s not true. You’re spreading misinformation. Read the fucking lawsuit.

        • 𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          3 hours ago

          It is true. Valve does not enforce price parity for non Steam keys. Here is an example where the dev says that they are offering a better price on EGS because of the better cut:

          https://twitter.com/HeardOfTheStory/status/1700066610302603405

          https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758

          https://store.steampowered.com/app/1881940/Heard_of_the_Story/

          Pretty clear example of the same game having a lower base price on Epic than on Steam.

          Wolfire claiming Valve does this is something different from Valve actually doing it, and that’s where the dispute lies. According to Valve, Wolfire’s explanation of the price parity policy is incorrect.

          Here’s the policy itself: https://partner.steamgames.com/doc/features/keys#3

          You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. **It is important that you don’t give Steam customers a worse deal than Steam Key purchasers. **

          The policy is pretty leanient regarding the “worse deal” aspect. You’re allowed to have a sale on one platform but not on Steam, as long as you offer “something similar” at a different moment to Steam users too.

          It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

          Even if you violate this policy, Valve will still sell your game, they may just stop providing you with Steam keys to sell.

          I don’t see Wolfire winning this tbh.

        • Krauerking@lemy.lol
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          3 hours ago

          https://partner.steamgames.com/doc/features/keys

          That’s the policy on steam keys. If you are not using their steam keys it’s not covered by their contract agreement at least.

          The lawsuit is not yet finished and while we can take their complaints into account we can’t take them for fact.
          The case was already dismissed once because they argued the 30% was controlling the market but it’s been there since day 1 of their storefront and has not changed to force game price changes. Beyond that they argue that Valve bought servers to take them offline to push players to them but… That’s not really on this point of price controlling or the ability sell non steam keys.

          Literally RuneScape does this by offering memberships not available on steam.

          If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.

          • Steve Dice@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            2 hours ago

            Again, this is not about Steam Keys, it’s about Steam using shady contracts to bully developers into price parity on completely unrelated stores. Yes, runescape is cheaper on Epic, the incredibly broad nature of these rules that allows for selective wishy-washy enforcing is also part of the lawsuit.

            If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.

            The whole thing because you didn’t read it and, given that you keep bringing up Steam Keys, which is not what we’re talking about, I’m skeptical that you can read at all.

            • Krauerking@lemy.lol
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              1 hour ago

              So, you think a good way to correct someone is to directly insult them because you find their points unrelated but yours perfect? Rude. And the only thing steam controls via contract is the ability to sell your games via steam keys for price parity.

              And you misunderstood my point. RuneScape isn’t even on the epic game store so you aren’t reading my words carefully. You are projecting your own hypocrisy.

              • Steve Dice@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                ·
                24 minutes ago

                No, I think you deserve to be insulted because you are talking out of your ass about something you didn’t read. Again, this is about the price veto policy. This is not about Steam Keys (here’s me hoping italics help with your dyslexia).

                And yeah, I thought you meant runescape on the EGS not on their site. It doesn’t matter because it has zero bearing on the discussion, I only addressed it because you didn’t read the thing you’re talking about.

  • Toga65@lemmy.world
    link
    fedilink
    English
    arrow-up
    51
    arrow-down
    2
    ·
    1 day ago

    The wolfire games lawsuit is so damn cringe.

    No company is your friend, but there’s a reason Steam is number 1. The reinvestment in the platform and breadth of features steam has is unrivaled.

    Epic has been trying for nearly a decade now and their store doesn’t even have 1/4 the features of steam.

    I love GoG though. For me they offer something steam can’t, installers for my games.

    • LettyWhiterock@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      3
      ·
      5 hours ago

      People talk about the “features” epic is missing but honestly the vast majority of those features are kinda pointless?

      I don’t like epic’s store because the layout is annoying and it likes to send me ads in the bottom right corner. It’s not that complicated.

      • Toga65@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        5 hours ago

        I mean there’s still no user review system lol.

        That is storefront 101 and they still don’t have it.

        Congratulations for not using the other systems they have I guess?

        Many of steams users engage at least a little with a lot of what steam offers.

        Hell steam has integrated VR support, steam link for remote play, and fantastic 2FA account protection.

        Epic is way behind

    • dan1101@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      arrow-down
      5
      ·
      1 day ago

      My view is if you don’t like a distribution platform taking 20-30% of the sale then don’t use that distribution platform. It’s a free market and a free internet. Use Epic, GOG, or host it yourself

      If I don’t like what Comcast charges I don’t do a class action lawsuit.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        7 hours ago

        If I don’t like what Comcast charges I don’t do a class action lawsuit.

        That’s a poor example, because in many markets, Comcast (or another cable provider) is the only option, or there’s only one other option with much lower top-end speeds (e.g. DSL). So a class-action against Comcast may be a reasonable idea, since they’re an actual monopoly in many markets.

        The games industry is different. Steam does have a commanding share of the market, but there’s no real lock-in there, a developer can choose to not publish there and succeed. Minecraft, famously, never released on Steam, and it has been wildly successful. Likewise for Blizzard games, like Starcraft and World of Warcraft.

        Maybe a better comparison is grocery store chains? Walmart has something like 60% market share in the US, yet I have successfully been able to completely avoid shopping there.

      • Ulrich@feddit.org
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        7
        ·
        edit-2
        19 minutes ago

        if you don’t like a distribution platform taking 20-30% of the sale then don’t use that distribution platform

        Excuse my frank speech but that’s absolute bollocks and lacks any understanding at all of how a monopoly works.

        E: It’s so hilarious to watch the Lemmy idiots be like “lEaVe ThE mUlTiBiLlIoN dOlLaR cOmPaNy AlOnE!” when it comes to Nintentdo but when it’s Valve, then it’s totally cool for some reason.

        • pory@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          edit-2
          3 hours ago

          The PC is an open platform. Even more so with Linux. Steam doesn’t force exclusivity, you’re free to host your game on Steam for discoverability while also self-distributing or using other storefronts. Valve’s 30% is a price that a studio chooses to pay, because they know that a ton of PC gamers like buying games on Steam.

          If all you want out of a storefront is a payment processor, CDN, and possibly DRM, you can release on Steam, Epic, Itch, GOG, or all at once. You pick Steam (or Steam+others) instead of others because you know that enough PC gamers are willing to pay for your game on Steam, because they like Steam. Epic can tout its small cuts or exclusivity bonuses or “zero percent cuts on the first $x” deals, but game devs know that 100% of revenue on an Epic launch week is going to be a lower absolute number than 70% of revenue on a Steam one.

          Hell, if Steam did lower their cut to undercut Epic (which they absolutely could do, especially since they don’t have any shareholders and thus just need to be profitable instead of demonstrating YoY growth), that would be a more “monopolistic” move in the PC gaming space. Remember, the alleged monopoly is over devs, not users. As a dev, the only reason you’d ever consider Epic instead of Steam for your game is that generous profit-share ratio. Steam could remove that only advantage overnight if it wanted to “compete”, and doesn’t. Valve will settle for winning exclusively on the merit of “being a platform that doesn’t suck, and hasn’t sucked for 20 years, and doesn’t have financial motivation to start sucking now”. Because Valve isn’t beholden to shareholder value, if they lowered their cuts to 10%, that ten billion in revenue would be closer to three billion… Which absolutely covers every employee’s salary, the hosting and bandwidth costs of their CDN, and material costs for their hardware. Instead, they consistently reinvest in not just sitting there doing nothing and also not ever sacrificing user experience for number go up. Steam Machines and the Steam Controller could fail without bringing down Valve. The Index and Deck could be produced at scale and aimed at niche audiences because hey, they could afford a failure.

          • Ulrich@feddit.org
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 hours ago

            Valve’s 30% is a price that a studio chooses to pay

            No its not. Its a fee they have to pay because they have no other option, because Steam is a monopoly. Even CDPR, who literally owns their own game store, lists their games on Steam, because there’s no way they could ever be successful without it.

            • pory@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              edit-2
              17 minutes ago

              CDPR judges that selling on Steam is enough of a boost that it’s worth the cost. Riot (for example) doesn’t. If you think every game company or indie studio feels mandated to use Steam, that’s a hugely consolebrained take. Nintendo has a monopoly. Want your game on Switch? Follow Nintendo’s terms and list on Nintendo’s store. Apple has a monopoly, challenged recently. Want your app on iPhone? Follow Apple’s terms and list on Apple’s store. Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.

              The only reason you get more sales on Steam is because the PC gaming userbase overwhelmingly prefers Steam. Hell, I play Guild Wars 2, a 12 year old MMO that “launched” on Steam a couple years ago. You can still buy and play that game without any third parties getting involved at all, and always could. It doesn’t have any Steam achievements, doesn’t benefit from any Steam features, and has a decade old community in spaces other than Steam ones. ArenaNet decided that exposure via Steam recommendations was worth losing $x/player to list on Steam.

              If Steam had an exclusivity clause, that’d be another matter entirely. As it stands, listing on Steam doesn’t prevent you from also listing your game elsewhere or bypassing the entire storefront middleman scheme.

              • Ulrich@feddit.org
                link
                fedilink
                English
                arrow-up
                1
                ·
                4 minutes ago

                CDPR judges that selling on Steam is enough of a boost that it’s worth the cost.

                I literally just explained this in the comment you just replied to.

                Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.

                You can upload it wherever you want and create whatever launcher you want, you will be unsuccessful. Fucking EA did this for 8 years, failed, and went back to Steam. As did Ubisoft. You simply won’t be successful without Steam. That’s what a monopoly is.

        • Krauerking@lemy.lol
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          2
          ·
          9 hours ago

          Is there a monopoly though?
          Other store fronts exist. They are usable and often sell the same games. It’s not Nestle owning half the food options in every food store, this is whole foods, vs all the other grocery stores.

          You can get game pass and stream your games and never own them past your subscription lasts.
          Or the Microsoft game store which isn’t great but exists. GOG gives you installers and has big games on it.
          Fanatical, GMG, Humble Bundle, are all store fronts. You could even consider Nintendo and PlayStation to have their own game storefronts while needing their hardware.

          Is Steam a monopoly?

          • Ulrich@feddit.org
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            4
            ·
            edit-2
            29 minutes ago

            Is there a monopoly though? Other store fronts exist.

            Monopoly does not mean no other businesses exist.

            • Krauerking@lemy.lol
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              2
              ·
              7 hours ago

              Sure but it means there is no other competition though. That could be price collusion but epic takes a completely different cut amount and other stores have different prices for games.

              Just because other definitions exist doesn’t answer the question, it avoids it by saying something else entirely.

              Is Steam a monopoly?

              • Ulrich@feddit.org
                link
                fedilink
                English
                arrow-up
                2
                arrow-down
                2
                ·
                7 hours ago

                Sure but it means there is no other competition though

                Not correct either. Do you think Google has no competition?

      • duchess@feddit.org
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        9
        ·
        1 day ago

        If you lose access to a vast majority of the market if you don‘t use a service, it’s a monopoly. Don’t defend monopolists.

        • MachineFab812@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          2
          ·
          edit-2
          22 hours ago

          Steam does nothing to prevent running non-steam games on any platform. Charge 20-30% extra on Steam and call it done.

          • Steve Dice@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            4
            ·
            13 hours ago

            Charge 20-30% extra on Steam and call it done.

            Steam doesn’t let you do that. This is literally what the lawsuit is about.

            • MachineFab812@discuss.tchncs.de
              link
              fedilink
              English
              arrow-up
              5
              arrow-down
              2
              ·
              7 hours ago

              Sure. Not being able to sell literal Steam keys on other platforms for less on other platforms for less according to the terms is the same as being prevented from selling on other platforms for less at all, nevermind that Valve gets a 0% cut on Steam Key Sales made like so.

              Also, there is no mention of said policy in either the OP article, nor the separate article about the lawsuit it links to.

              • Steve Dice@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                2
                arrow-down
                2
                ·
                edit-2
                4 hours ago

                Nobody said anything about Steam keys. They don’t let you sell games at lower prices, period.

                Also, there is no mention of said policy in either the OP article, nor the separate article about the lawsuit it links to.

                Are you being serious, right now? The source isn’t 2 clicks away so therefore it doesn’t exist? Lawsuits are literally public knowledge. You should inform yourself about a topic before you get into a conversation about it.

                Here. Perhaps you can stop defending the billion dollar company now.

                • MachineFab812@discuss.tchncs.de
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  2
                  ·
                  edit-2
                  1 hour ago

                  The allegations of the plaintiff are not necessarilly the written or enforced policies of the defendant. Please consider linking something of substance when accusing others of being un-serious/insincere.

                  You made a claim without linking to it in the first place. Its not my job to substantiate your arguments.

          • duchess@feddit.org
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            3
            ·
            edit-2
            14 hours ago

            It‘s not about platform compatibility or difference in fees. It‘s about the necessity to go through Steam (at competitive prices) and bow to whatever they may come up with in the future. The generic danger of a monopoly.

    • misk@sopuli.xyzOP
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      21
      ·
      edit-2
      1 day ago

      The reason Steam is #1 is because they were first to the market and everyone’s so invested into it.

      That’s why today’s business model is „dump VC money until you’re ubiquitous, once monopolised drive the prices up”. We see that with things like Just Eat / Glovo, Steam or YouTube.

      • Sheepy@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        28
        arrow-down
        1
        ·
        1 day ago

        Nah mate, Steam is just the best game platform on PC. A game has access to so many features like cloud saves, community, workshop, matchmaking when it comes out on Steam, while the users have access to user reviews, curators, guides, sales, bundles etc etc. Epic doesn’t have most of those features. And yes, a game dev can go out of their way to create those features for their game, on Steam they don’t have to. Epic had all the time in the world to implement even half of them, but they still haven’t. GOG is an alternative because it offers something Steam won’t, and it’s been going great for them. Epic is just a bootleg version of Steam. Their only claim to fame is their free game giveaways, but even then you’re stuck playing the game without the features Steam users have.

        • duchess@feddit.org
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          12
          ·
          1 day ago

          I dunno about those lame features, I use Steam because AAA mostly gets exclusively released there on PC. It kinda sucks.

          • Krauerking@lemy.lol
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            8 hours ago

            That’s most likely just cause they enjoy the auto downloader, patch tools and anticheat software that they can bundle in.

            GOG has installers for AAA games like Witcher and Baldurs Gate 3 because the developers were better about giving the option. Heck lots of AAA games on epic. We don’t complain about PlayStation and Nintendo exclusives. Blame the developers for liking the easy features to only be on Steam. Ask them to change not Valve.

            • duchess@feddit.org
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              8 hours ago

              Epic pays handsome sums for exclusives, can’t blame the devs for taking it. They go to Valve to not miss out on the gigantic market share cause it’s a monopoly. And I do complain about Nintendo and PlayStation exclusives ;)

              • Krauerking@lemy.lol
                link
                fedilink
                English
                arrow-up
                3
                arrow-down
                1
                ·
                8 hours ago

                But they could release their own installer like CD project Red and other studios do. They don’t want to miss out on the ease of the installer that enables a larger market share. That’s not a monopoly. Literally.

                • duchess@feddit.org
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  1
                  ·
                  8 hours ago

                  No. The vast majority of potential customer will only buy if it’s on Steam. This is not about features, it’s about market access.

        • misk@sopuli.xyzOP
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          22
          ·
          edit-2
          1 day ago

          It’s easy to do that when you employ couple of hundred people while taking 30% cut of 90% of PC game sales.

          Steam should be broken up as a monopoly that it is. Decouple infrastructure from the store, allow others to pay fair price for access to it and game prices would go down in an instant. That’s how telecom monopolies were broken up where I live with wonderful results. Console makers should allow alternative stores too now that they don’t subsidise hardware.

          • Krauerking@lemy.lol
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 hours ago

            Question from the back?
            How would Valve be broken up?
            Would it be game developer and store front separated?
            How would that aid or assist in the purchasers?

            • misk@sopuli.xyzOP
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              2
              ·
              6 hours ago

              Like this: https://en.wikipedia.org/wiki/Local-loop_unbundling

              Valve gets split into Valve backend (most rudimentary but common stuff so that owned games across storefronts in that backend carry over) and Valve store/developer/publisher. Other stores get access to backend, regulator stays at Valve backend to check if they don’t give preferential treatment to Valve store. Same rules for everyone. Then stores can decide how they utilise that infra, what features they provide and consumers make a decision on cost and benefits of those stores. You can make some transfer fee if needed because downloads are a variable cost.

              • Krauerking@lemy.lol
                link
                fedilink
                English
                arrow-up
                2
                ·
                6 hours ago

                Oh so like how I can buy my steam keys on fanatical but still download and play them via the steam backend while using a different frontend like LaunchBox?

                And Steam could take a 30% fee on transactions while using their service?

                Something like that?

                • misk@sopuli.xyzOP
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  2
                  ·
                  edit-2
                  6 hours ago

                  No. GOG, EGS, Humble and anyone else who wants to join in and offer a store that connects to Valve backend. That store calls backend to check who owns what, pays them for downloads (base/updates/dlc) and that’s it. It would make Steam monopoly crumble in an instant, prices go down because stores compete on things that matter to consumers. Stores need to compete for developers too. Win win win.

          • Bakkoda@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            15
            arrow-down
            1
            ·
            1 day ago

            Sorry, they didn’t gobble up existing infrastructure. Comparing them to telcos is just a bad argument.

            • misk@sopuli.xyzOP
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              12
              ·
              edit-2
              1 day ago

              Why? They lucked their way to owning the infrastructure and got paid handsomely for that already. What are the negative aspects of breaking up Steam that way? I can’t think of any. I provided plenty of benefits both to consumers and developers.

              • zogrewaste_@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                3
                ·
                7 hours ago

                No valve means no steam controller, no proton compatibility layer (don’t tell me to use wine I was there already) no steam deck, no freedom to game on any PC OS I want.

                You know nothing, Jon Snow.

                • misk@sopuli.xyzOP
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  3
                  ·
                  edit-2
                  6 hours ago

                  You know that Proton is just streamlined and better funded Wine, a project with decades of history by now? If you’re looking for someone to thank for funding it, it’s CodeWeavers.

                  How’s your freedom to resell your games? Console gamers still have boxes and second hand market. Valve killed that on PC. Gamers ate Microsoft for attempting that, Valve somehow got away with it. At the time people said „but the prices are better” but how good are discounts these days?

                  Next thing you’ll tell me Android is good for Linux. How’s that working out for everyone?

          • Sheepy@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            16
            ·
            1 day ago

            Oh come on, comparing Steam to telecoms is a bit of a leap. Nobody needs access to video games on a day-to-day basis. Video games are a luxury item at the end of the day.

            Their breaking up also assumes that hosting video games for downloads is a thing only Steam can do. Steam hosting the game files and Steam as a service for the customer have little to no relation to each other. Steam, or anyone else for that matter, could just as easily use AWS. Breaking up Steam into many, smaller Steams might lead to lower prices, or devs will choose one, that one will become the dominant one, and we’re back to square one.

            The best way to drive prices down is competition. It’s economics 101. Do not blame Steam for being successful, blame their competition (Epic in this case) for being inept. Epic was the VC baby everybody was banking on going toe-to-toe with Steam, but they couldn’t even get basic shit like a cart or a wishlist working for far too long.

            Steam’s 30% cut is a different problem altogether. Yeah, it’s probably excessive, and would ideally be tiered by sales. However, all the games (that I have seen) that released on Epic first, with their paid exclusivity, eventually came out on Steam. So what does that tell us about how impactful that 30% cut is. Steam’s pre-existing userbase is a factor. Userbase they have, and maintain, due to their wide array of features. And, all those features Steam provides aren’t free to maintain. They host the game on their own servers, they host all the user generated content on their servers, Steamworks matchmaking is ran by Steam. Game devs aren’t just getting their game sold through Steam, Steam does much much more than that.

            • misk@sopuli.xyzOP
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              16
              ·
              edit-2
              1 day ago

              And this is how people will explain why upcoming technofeudalism is a good thing. Our new masters have earned it :)

              Lots of new EU regulations specifically target scenarios like this because that’s in the interest of consumers. Governments should work for the people, not winners with the most money.

              [edit] You’d think you’d get more people against big tech on Lemmy lol.

              • Bakkoda@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                9
                arrow-down
                1
                ·
                1 day ago

                Maybe it’s just a bad take. Just a hurdurr big tech bad sticker on an argument doesn’t win it for you if your argument is crap.

      • Toga65@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        ·
        1 day ago

        Steam has so many more features than any other platform.

        First to market or not, that’s why steam is number one.

        None of its competitors offer the community, market, discussion boards, rating system, friend system functionality and overall reliability that steam does.

        It has competition, just not on PC.

        Epic is atrociously bad. From hampering system performance to a total lack of any of the above features, using epic sucks.

        The Xbox app is somehow seemongly always broken despite literally being developed by the platform holders and with a shit load of cash behind it.

        I don’t love the idea of a steam monopoly but you gotta also give them their flowers, it’s a fantastic storefront, arguably the best when considering all gaming platforms that exist even outside of PC.

        • misk@sopuli.xyzOP
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          18
          ·
          1 day ago

          It is where it is because it was the first.

          If tomorrow someone made a better Steam you’d still buy everything there because that’s where all your games are. Be honest with yourself.

          • pory@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            2 hours ago

            If tomorrow someone made a better Steam, how many years would you have to wait to be reasonably secure that it’s not fueled by venture capital and serving as a loss leader foot-in-the-door scheme? It’s not impossible that Steam itself would enshittify and open an IPO, but the fact that the option’s been on the table for decades and Valve hasn’t taken it is better evidence than any other platform could muster. Valve has proven that it’s profitable and that it doesn’t need to care about YoY growth. Let’s overestimate their operations costs (CDN, R&D, employee salaries, hardware production, licensing, etc etc) at 5 billion a year. If they made ten billion in revenue last year and only make seven billion this year, Valve is fine. Think about that. Think about what a sixty percent drop in profits would do to literally any shareholder-backed company. It’d be apocalyptic.

            That’s the main reason I’ll use Steam happily but never install another storefront on my PC. I’ll buy games on GOG or Itch as DRM-free installers, and store the installers locally, and I’ll buy and play games that distribute without a storefront launcher, but the only “storefront platform” anyone’s gonna get me to install in the next decade is Steam. If “better Steam” happens, it needs to demonstrate immunity to being bought out by Microsoft/Elon Musk for eighty morbillion dollars. And that can’t be demonstrated in a day.

            That’s without any mention of actual “features” like reviews or remote play or proton or steam input or anything that actually makes Steam as a program good/bad. It’s all about the company’s refusal to go shareholder-driven. If Gabe sells Valve or his successors do, I’m off the ship and scraping the DRM off of my library. What I won’t do if that happens is go to someone else’s shareholder-value-generating storefront.

            Gabe Newell is a man who, for the past decade at least, has had a big red button on his desk. This button, if pressed, will deposit eleven or twelve figures directly into his wallet to distribute however he likes, at the cost of letting some company gain control of how Valve operates. Make all his employees multimillionaires! Race Musk and Bezos for biggest number! Buy a small country! Whatever! Gabe Newell has not pressed this button, and has signaled that after his retirement or death that no successor to the company is going to be allowed to press it either. If Newell’s managed not to press it for this long, I’ll “trust” him as far as it goes. His successor hasn’t earned that trust yet, so is only coasting on “trusting Newell to pick the right guy” which isn’t guaranteed - a lot of guys would sacrifice a lot to press that button.

            • misk@sopuli.xyzOP
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              1 hour ago

              Valve will never IPO, why would they? They own a money printing machine that doesn’t need any more capital. They will print money until the heat death of the universe if we let it. Moreover, since they’re not a public company they don’t have to share their financials and if they did that people would be likely to sing a different tune.

              I’ve never seen a conceivable scenario where anything else can happen unless Valve does something mental on purpose.

              Some people here raised they concern that they don’t value Valve input to merit 30% cut and would take lower price if it meant it didn’t have features they don’t use. What’s happening now means there’s no real free market or competition.

          • sugar_in_your_tea@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            7 hours ago

            No, it is where it is because Valve decided it wanted to invest in it outside of it being a launcher/updater for Valve games.

            And it’s not really the first. The first was probably Battle.net by Blizzard, which initially was a way to connect players (chat and join games) back in the mid-90s. It wasn’t a game sales/distribution service for many years, but it got there w/ the release of the dedicated desktop app in 2013 and had some of the core features that makes Steam special (chat and match making). In fact, I had the desktop app before I had a Steam account, which I created in ~2013 when Steam came to Linux (I switched to Linux in ~2009, and had played games on Windows for years before that). Blizzard was never interested in becoming a game distribution network, so Battle.net remained largely exclusive to Blizzard titles.

            I wouldn’t have bothered w/ Steam if it didn’t provide value. I was fine managing games individually, and I bought many games from Humble Bundle and directly from devs for years before Steam became a thing. I only started preferring Steam when it provided features I couldn’t get elsewhere. These days, it provides so much value since I’m a Linux user, that I honestly don’t consider alternatives, because everything else is painful. Heroic launcher closes that gap substantially, so I’m actually considering buying more from GOG (outside of a handful of old games I can’t find elsewhere).

            If another launcher provided better value vs Steam, I’d switch in a heartbeat. I use both Steam and Heroic, and I still prefer Steam because it has great features like controller mapping. But if, say, GOG supported the features I care about on the platform I use, I’d probably switch to GOG because I also care about DRM-free games. But they don’t, so I largely stick to Steam.

            • misk@sopuli.xyzOP
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              2
              ·
              6 hours ago

              So Battle.net started selling third party games when? Man, think your argument through before committing to paragraphs.

              Valve supports Linux just to safeguard their monopoly. They killed native ports because they pushed Proton so hard. Alyx supported Linux natively even but check now.

              All of this is pointless for most of the consumers. You’re making an argument that because they care for this niche it’s worth paying 30% cut. Most people would be fine with something to download and update their games with.

              • sugar_in_your_tea@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                ·
                3 hours ago

                It was proposed, but Blizzard rejected it:

                Schreier reports in the book that a few years before Steam launched, a group of employees pitched the company on a plan “to turn Battle.net into a digital store for a variety of PC games.”

                Battle.net basically approached the same problem as Steam but from the multiplayer side, whereas Steam approached from the distribution side.

                Valve supports Linux just to safeguard their monopoly.

                I wouldn’t put it like that. They support Linux to safeguard against Microsoft pushing their monopoly, and they did seem to be gearing up to do just that. Epic had similar concerns, hence the lawsuits against Google and Apple.

                All of this is pointless for most of the

                How is Linux support pointless? Having more options to play your games is a good thing! I don’t think Heroic would’ve had as much of an impact w/o Valve’s investment into Proton/WINE, and that gives customers a choice on which platform to buy and play their games on. It also allowed for the Steam OS market, and competitors are absolutely welcome to create their own spin with their own store, they just don’t for whatever reason.

                Downloading and updating games, for me, is actually the least important part of what Steam offers. I care far more about Linux support (I was a Linux user before I was a Steam user), Steam Input (Steam Deck, and I prefer controller on PC), and consolidating sales to one store. Whether I need to launch it separately or whatever isn’t a big deal.

                • misk@sopuli.xyzOP
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  edit-2
                  2 hours ago

                  So because Battle.net failed to predict market correctly 100% of PC gamers are stuck with Steam until the end of the world. That doesn’t change the fact that Valve lucked into the position they are in and was paid billions for this already.

          • Toga65@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            ·
            1 day ago

            Brother I already buy things on GoG lol.

            Steam is great and all but ownership is far more important to me personally

            • misk@sopuli.xyzOP
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              8
              ·
              1 day ago

              Great! Not everything’s available there unfortunately. Some games release on Steam only even. So you probably are affected either way.

              90% of people buy on Steam. And they do that because their entire libraries are on Steam.