If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
I take a system inspired by the video game Wildermyth, where the player gets to decide what happens at 0 HP.
Option 1: You fall unconscious. Your fate is out of your hands.
Option 2: You die, but… You might go out in a blaze of glory, or inspire an ally, but you’re dead for good. At least it’s a good death, which is better than some get.
Option 3: You live, but… You might lose an eye, or a magic item gets destroyed, but you manage to escape. You’re still out of the fight, but you live to see another.
This is a really overview.
I play a lot of WFRP. The fate point system is similar to option 1 and the critical system is effectively option 3.
And as a GM I’ll never get in the way of option 2!
3 sided dice roll? interesting
Dice roll? No, you get to choose which one you’d prefer. Nothing random about it.
but without the mathrocks how can the deities of random chance smite my players? and what goes clickly clack?
NO MATH ROCKS!??
Uh… Okay, optional revised version. Roll a d3 (use a d6 and half it) and use whichever option comes up. If you don’t like the result, or you want more click clack throwing fun, roll again until you get the result you want.
this is satisfaction. clacky sounds of probability creating doom for the players, er, FATE, for the players. Yes. yesssss…