Hello!

I’m toying with making one of those oldtime slow-games (you gain action points like every hour or day) here on lemmy. For that to work I’d need to read a users (the game bot) private messages, send messages from it and make basic posts on my lemmy server.

I looked at plemmy and posting seems OK, but I haven’t digged deeper, so any recommendations warmly welcome!

Cheers

test

  • Valmond@lemmy.worldOP
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    4 days ago

    Hello! Thanks for stepping by!

    I only have either https://lemmy.world/u/Valmond (is that the ‘full username address’?) or the (I guess lemmy.world local id) 370373, but lemmy.private_message chokes on both (lemmy here being the Lemmy object connected to my server).

    I haven’t found a API doc/guide, so I’m just modifying the examples.

    Any info greatly appreciated!

      • Valmond@lemmy.worldOP
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        4 days ago

        I’m confused, here is what I’m doing:

        • Make a Lemmy object: lemmy

        • Connect it to my server lemmy.mindoki.com (with a user, pwd)

        • lemmy.private_message(‘hello’, *id")

        Note: I have 1 user on my server, and one user on lemmy.world.

        1. If I make a Lemmy object, connect it to my server (lemmy.mindoki.com), and asks for a user and use his id, it works.

        2. If I make a Lemmy object, connect it to lemmy.world instead, and asks for a user there, and use his id, it doesn’t work.

        Which seems logic, the id is local to the instance isn’t it?

        For example, on my server it’s 1263 for my user, on lemmy.world it’s 370373, I can’t just use that number without anything else to identify a user, right?

        • db0@lemmy.dbzer0.com
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          4 days ago

          So, you send a PM via your own server, so it’s how your server refers to the remote user. So your own server’s ID of that user matters, not the remote server’s ID.