Couldn’t agree more with the “outdated mission structure” comment. For a game series that’s supposed to be about doing whatever the fuck you want, it sure is irritating when the game forces you to play the campaign exactly the way Rockstar wants you to.
(Still going to buy it when it inevitably drops on PC, if for no other reason than to play the eventual SixM multiplayer mod. And who knows, maybe GTA Online won’t have so many dropouts and endless loading screens this time…)
This is why I always kinda bounce off of their games story modes. Sometimes it really feels like you’re the main actor and the entire scene goes to shit if you don’t stand on the mark etc
That’s a great way to explain it. Completely takes you out of the immersion every time “Mission Failed” pops up as the director yells “cut!” “Retry and this time stay on the path!”
Couldn’t agree more with the “outdated mission structure” comment. For a game series that’s supposed to be about doing whatever the fuck you want, it sure is irritating when the game forces you to play the campaign exactly the way Rockstar wants you to.
Nakey Jakey sums up my feeling on Rockstar games quite nicely. I hope R* has the sense to address this issue in GTA VI, but I won’t hold my breath.
(Still going to buy it when it inevitably drops on PC, if for no other reason than to play the eventual SixM multiplayer mod. And who knows, maybe GTA Online won’t have so many dropouts and endless loading screens this time…)
This is why I always kinda bounce off of their games story modes. Sometimes it really feels like you’re the main actor and the entire scene goes to shit if you don’t stand on the mark etc
That’s a great way to explain it. Completely takes you out of the immersion every time “Mission Failed” pops up as the director yells “cut!” “Retry and this time stay on the path!”