cross-posted from: https://lemmy.world/post/29456639

Hall made a post on reddit’s r/gamedev yesterday giving an outline of how he believes they came down to the amount they wanted to charge him, which includes:

Then there are five listed items they supplies as evidence:

An @ rocketwerkz email, for a team member who has Unity Personal and does not work on a Unity project at the studio

The personal email address of a Rocketwerkz employee, whom we pay for a Unity Pro License for

An @ rocketwerkz email, for an external contractor who was provided one of our Unity Pro Licenses for a period in 2024 to do some work at the time

An obscured email domain, but the name of which is an employee at a company in Dunedin (New Zealand, where we are based) who has never worked for us

An obscured email domain, another employee at the same company above, but who never worked for us.

  • AustralianSimon@lemmy.world
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    2 days ago

    I’m not a game Dev but our platforms I work with have corporate and learning editions. I have my work email registered with our enterprise install and my personal email for the learning. They could potentially cross reference and find me using both.

    In this instance though a smaller game Dev would do a lot of BYOD and I think this comes down to business processes to make sure staff do not register using work emails unless it is directly for work purposes.

    Unity also should be flagging it to them and terminating the personal accounts imho. But that being said how does Unity expect developers to upskill in their tooling in their personal time if they won’t let them practice. You can’t expect a company to pay for a pro license for someone not employed to work on that stack.