cross-posted from: https://lemmy.world/post/29456639
Hall made a post on reddit’s r/gamedev yesterday giving an outline of how he believes they came down to the amount they wanted to charge him, which includes:
Then there are five listed items they supplies as evidence:
An @ rocketwerkz email, for a team member who has Unity Personal and does not work on a Unity project at the studio
The personal email address of a Rocketwerkz employee, whom we pay for a Unity Pro License for
An @ rocketwerkz email, for an external contractor who was provided one of our Unity Pro Licenses for a period in 2024 to do some work at the time
An obscured email domain, but the name of which is an employee at a company in Dunedin (New Zealand, where we are based) who has never worked for us
An obscured email domain, another employee at the same company above, but who never worked for us.
The first 3 examples seem like a mistake that an employee at this guy’s company may have made while working on a project, such as opening a pro licensed project with a personal account or vice versa. For example, he says Unity provided the personal email of an employee he pays a Pro License Fee for, but he does not say whether the employee opened the project with his company account or his personal account. The license isnt connected to the person, it is attached to the email, so using the wrong email address by mistake (or on purpose) would cause this.
The last 2 examples seem like a mistake with how the company set up their Unity account (apparently this company used to be located at the same building/address that the unrelated company is now located at) and should be easily fixable.
I get that people love to hate on Unity, especially on Lemmy, but I am pretty skeptical on this.
Agreed in the first one.
But the second one has nothing to to with their company
It’s completely on unity to go “the billing addresses match, must be the same company”. That’s not how you identify if an account belongs to a company