• Rhynoplaz@lemmy.world
      link
      fedilink
      English
      arrow-up
      32
      ·
      21 hours ago

      I think they’re saying if you fire up some old NES games without the manual, you’ll only learn from trial and error, and it’s going to be hard as hell. (Even with the manual, they were not as forgiving back then)

      Hence, people designing challenging games without instructions thinking THAT’S what the old timers must like!

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      9
      ·
      18 hours ago

      Dark Souls is largely inspired by Miyazaki consuming western media without being able to fully understand it. He had to try to fill in the gaps himself. I assume that’s what they meant.

      A good example of this is Tunic, where the manual is not understandable at first, but you can figure out as you play. These games create very interactive world building where you’re supposed to pay attention and piece things together yourself instead of being handed the solution.