Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
Steam is amazing because of that 30%. That money goes into features that attract users which in turn brings publishers.
No other store has invested so much money on their platform. If you take that 30% off, you defund development.
That said, Steam has different percentage tiers for different amounts of sales. That could obviously be better or refined to give indies a better chance.
But I’m more than happy when Steam takes big chunk out of Rockstar, EA and Ubisoft for example.
The tiers work in the opposite direction though, only huge titles will likely qualify for lower % takes while indies barely scraping by are getting hit for the full 30%.
Again this is only a minor point of criticism, I love valve in general. But man it would be so easy to add something like a “15% on the first $50.000 in sales” exception, wouldn’t cost Valve all that much and would help small indie teams immensely.
Steam is amazing because of that 30%. That money goes into features that attract users which in turn brings publishers.
No other store has invested so much money on their platform. If you take that 30% off, you defund development.
That said, Steam has different percentage tiers for different amounts of sales. That could obviously be better or refined to give indies a better chance.
But I’m more than happy when Steam takes big chunk out of Rockstar, EA and Ubisoft for example.
The tiers work in the opposite direction though, only huge titles will likely qualify for lower % takes while indies barely scraping by are getting hit for the full 30%.
Again this is only a minor point of criticism, I love valve in general. But man it would be so easy to add something like a “15% on the first $50.000 in sales” exception, wouldn’t cost Valve all that much and would help small indie teams immensely.