Bethesda didn’t want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead

Even making random townspeople like you by impressing them with massive farts in Fable makes more sense

    • imogen_underscore [it/its, she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      8
      ·
      2 days ago

      yeah, their philosophy is to make the player feel important and cool, rather than making them ever question their decisions or morality or really anything about the game world. other than cartoonish instances like megaton.

    • peppersky [he/him, any]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 days ago

      The starfield mission I mentioned literally consists only of walking into a room, picking up a single item and then doing the persuasion minigame on two NPCs. There’s no loot or killing stuff involved whatsoever. If these people aren’t even trying to make an RPG then why is this shit in there?