• SuperNovaStar@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    The mechanics are the medium through which players relinquish control of their roleplay. They’re sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.

    Precisely. Which is why it feels different from improv. Rules and predictable-but-random outcomes add verisimilitude to a game.

    And the closer something is to the game’s core experience, the more likely it is that a rule (instead of a ruling by the gm) is needed. So if you’re playing a game that revolves around intrigue and seduction, you will probably want some rules for that. They don’t have to be overly complicated, but they will need to exist.