Years ago Bungie gave a talk, I think at GDC, and basically said that a big reason for the vault was because companies like Activision have weaponized game install sizes. Those companies figured out that if they make their game large enough, it’ll force most gamers to choose which games they are able to install. You can’t even try another game if you don’t have room to install it.
Destiny being popular but not COD popular, Bungie knew they had to be careful about the size of the game. I don’t love the vault, but I also can see how Bungie’s hands are tied in a big way here.
Yeahhh, that’s a bullshit excuse. Just look at one of their direct competitors, Warframe. DigitalExtremes optimizes and works to trim their game as much as possible, every single update, and they’ve managed to keep their install size very reasonable without sacrificing any of their content.
The problem is that Bungie was never doing the constant engine optimization necessary to run a live service game. Most game install sizes have been weaponized, but in the sense that AAA game developers have no problem wasting space and resources. Bungie is absolutely part of that problem. I wouldn’t even be surprised if this has always been the case at the company, but their previous focus on shipping complete games just hid their culture of inefficiency.
Years ago Bungie gave a talk, I think at GDC, and basically said that a big reason for the vault was because companies like Activision have weaponized game install sizes. Those companies figured out that if they make their game large enough, it’ll force most gamers to choose which games they are able to install. You can’t even try another game if you don’t have room to install it.
Destiny being popular but not COD popular, Bungie knew they had to be careful about the size of the game. I don’t love the vault, but I also can see how Bungie’s hands are tied in a big way here.
Yeahhh, that’s a bullshit excuse. Just look at one of their direct competitors, Warframe. DigitalExtremes optimizes and works to trim their game as much as possible, every single update, and they’ve managed to keep their install size very reasonable without sacrificing any of their content.
The problem is that Bungie was never doing the constant engine optimization necessary to run a live service game. Most game install sizes have been weaponized, but in the sense that AAA game developers have no problem wasting space and resources. Bungie is absolutely part of that problem. I wouldn’t even be surprised if this has always been the case at the company, but their previous focus on shipping complete games just hid their culture of inefficiency.