First off: Sawbones, Moonie, Reeva or Mygg, if you’re reading this, DON’T!

I’m running a pirate-themed homebrew campaign set in a homebrewed place which I’ve plonked down in The Sea of Falling Stars. I call it The Southern Isles, and its rife with piracy. The de facto ‘government’ is The Southern Islands Company, who run the place for profit and starve the population with high taxes and tithes, and who brutally suppress any rebellion. I’ve used every pirate and maritime trope I can think of in planning the plot, creating encounters and filling it with characters.

I figured this will help me add flavour to the world, and could be a good resource for anyone planning a similar campaign, or one shot or whatever.

Edit: I should maybe note I already played quite a bit in this setting and after a long hiatus I am starting it back up for Season 2, so partly this is a way for me to get it all fresh in my head again.

  • relevant_ace@lemmy.world
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    1 year ago

    Sounds like fun. I’ll have a go at some questions.

    How do they get the profit? If the local population are starved and downtrodden, the stolen pirate goods have to go somewhere else. Is there some black market organisation they’re linked to which gives them the funding to run the place like their personal kingdom?

    Is it oppressed in the sense that collaborators are treated well while the rest just try to survive? Or like a population of slaves and a couple slave drivers to keep them in line? How does the local community run? What are they able to do to make a living and what are they there to do? There has to be something there to be exploited in the first place.

    Is the government an actual pirate crew that owns the joint or just a group that lets piratss come in and do business? What sort of security do they use? Personal army? Mercenaries?