• xantoxis@lemmy.one
      link
      fedilink
      English
      arrow-up
      46
      ·
      1 year ago

      You’re going to get to! That’s what they will actually be doing if the class action lawsuits don’t crash them.

      • gila@lemmy.world
        link
        fedilink
        arrow-up
        35
        ·
        edit-2
        1 year ago

        I’m pretty sure devs can just withold payment after Jan 1, and for games already released if Unity wants the money they would be forced to sue the dev for not adhering to their illegal and unenforceable contract. They would have to prove the validity of their per-unit charges without having actually ever measured the units.

        • Klear@sh.itjust.works
          link
          fedilink
          arrow-up
          4
          ·
          1 year ago

          That would mean no more updates ever though. And anyone currently developing a game in unity gets fucked too.

          • gila@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            Yeah, so in this hypothetical eventuality they rob themselves of income in relation to games already released, as well as goodwill in relation to games in production or planned for production in Unity. Seems to me like a recipe for backing down on one or the other.

          • psud@aussie.zone
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            The other side of it is if someone has agreed to the new terms and released a game, and that game is pirated, Unity has no way of knowing what percentage of installs are legitimate, then there are purchasers who upgrade their computer and reinstall the game under the original license, and those who bought it but never installed it (look at my stem library if you don’t think that happens!)

            There is no way to calculate the number of legit installs. You can get close with the game company’s sales data (but Unity doesn’t have that)

            So a games company could wait to get sued, then go to court and ask for Unity to show how they calculated the number of genuine installations

            Unity will not be able to show a working method of calculating that as there is none

    • caseyweederman@lemmy.ca
      link
      fedilink
      arrow-up
      10
      ·
      1 year ago

      They walked it back and said “we won’t charge for pirated copies, we promise, and we can like totally tell”

      • Sethayy@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        They can totally tell cause the game is offline… so they can tell a pirated copy from a not if they know it exists lmao

        (anyone giving pirated games internet access is a dumbass anyways and almost definitely is getting bitcoin mined)