- cross-posted to:
- technology@lemmygrad.ml
- doom@lemmy.sdf.org
- cross-posted to:
- technology@lemmygrad.ml
- doom@lemmy.sdf.org
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GameNGen can interactively simulate the classic game DOOM at over 20 frames per second on a single TPU.
Wow, it’s almost as fast as my Motorola Droid 1 at playing doom, but used 10000x the power.
What they’ve basically done is the opposite of compression. They got an LLM to take a pretty well optimized bit of code and make it a massive buggy model.
bullshit, you can tell by when he shoots the shotgun and the hand doesn’t have like 20 fingers on it