Well let’s break it down:
- 🍔 + 🍔 + 🍔 = 18
- 3🍔 = 18
- 🍔 = 6
- 🍔 + (🍟 • 🍟) = 5
- 6 + 🍟^2 = 5
- 🍟^2 = -1
- 🍟 = I
- 🥤^🍟 - 🥤 = 3
- 🥤^i-1 = 3
- 🥤 = 3^1/(i-1)
Simple!
Wait, what happened in the second to last bullet point? You can’t convert a power like that when subtracting (you can when dividing).
It’s like you’d convert “2^4 - 2” into “2^(4-1)”, which gives two different results (14 vs 8).
For those curious, I threw 🥤^i - 🥤 = 3 into wolfram.
🥤 ≈ -2.97983 + 0.0388569 i… or 🥤 ≈ 0.27972 - 0.748461 i…
You’re right, idk what I was thinking there 😕
you forgot the ± when square rooting:
🍟 = ±i
this is because i × i = -1 and -i × -i = -1
Bah, yes I forgot about that
🍟 = I
Don’t you mean 🍟 = i?
And just like that, I’m back to junior high grumbling about the concept of imaginary numbers.
Fuck you, y’all made up! 🤣
Lol I didn’t quite get my math right, but it still involves imaginary numbers. Fun fact! Any 3D game you’ve played in the past probably quarter century doesn’t just use 1 dimension of imaginary numbers, but 3 to represent 3D rotation! Quaternions are difficult to visualize since it’s a 4-dimensional quantity but they’re perfect for representing rotation in 3D space without suffering from gimbal lock like rotation matrices.
- 🍔 + 🍔 + 🍔 = 18
I fucked around, and this is what i got:
🍔 + 🍔 + 🍔 = 18
=> 🍔 = 6
🍔 + ( 🍟 × 🍟 ) = 5
🍟² = -1
=> 🍟 = ±i
(🥤^ 🍟) -🥤= 3
case 1: (🥤^ i) -🥤= 3
case 2: (🥤^ -i) -🥤= 3
at this point, i just used wolfram to get both:
=> {
🥤 ≈ -2.97983 + 0.0388569 i,
🥤 ≈ 0.27972 - 0.748461 i
}
Curiously, case 1 and case 2 return the same 2 values…
Correction, 99% of European people can’t solve this. For Americans this just a regular breakfast
Y’all bitch about math class but it you replace x, y & z with🍔🍟🥤 and suddenly you’re all doing math for fun
A quarter pounder with cheese
You mean a cheese royal?
Math now supports Unicode variables! The progress we all need.
Looks like you need a refill.
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