• QuarterSwede@lemmy.world
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    10 months ago

    My fav was the SNProgrampad

    It was great because the 3 buttons that were around the diamond (a la GameCube) were programmable and supported macros. Made street fighter stupid easy.

  • PhobosAnomaly@feddit.uk
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    10 months ago

    One if the better controllers I had for the Atari ST was the Quickshot Maverick 2 - it was rock solid, a good facsimile of an arcade controller, and took anything my younger hands could throw at it.

    I had a Blaze controller for the PS1 that had a spring-loaded rotational control around the D-pad. Not a jogger style rotational dial like the JogCon, but one where you pushed it one way, and it returned itself to neutral, almost identical to the set up on the left half of this controller:

    It was kinda cool and was designed for first person driving experiences to simulate “driving”, but it just approximated analogue inputs rather than be natively be an analogue input, so games like Formula 1 '97 were still rock hard to play.

    I used the official Final Fantasy XIV controller as a daily driver too and it’s was brilliant, even if the drivers and configuration app was janky as anything.

    I bought a replacement when the analogue sticks went tits up, but looking at their current price, maybe I’ll keep hold of it in it’s box…

    • CptEnder@lemmy.world
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      10 months ago

      Oh interesting is that a USB DS2? I’m sure you can find 3rd party drivers for it like DS4Windows. It functions with other models like my DS5-E as well.

  • DashboTreeFrog@discuss.online
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    10 months ago

    In recent years I’ve gotten a couple 8BitDo controllers that I love.

    As a kid though I think I had one Wildcat controller for the N64 that I felt was lucky, but besides that I was never even aware of what brand my controllers were, it was just whatever you could convince your parents to buy you.

  • sundray@lemmus.org
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    10 months ago

    I was a big fan of the ASCII Grip back in the Playstation 1 days. Used to sit in my room all night playing Final Fantasy Tactics with one hand, and chain-smoking with the other. Not the best time in my life, but at least the controller was top notch.

    • PhobosAnomaly@feddit.uk
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      10 months ago

      That controller was always something that I saw in magazines but never in stores. I really quite fancied one for point n click games like Broken Sword, Myst or Discworld. Taking up smoking would have just been a bonus!

  • Mint_Raccoon@kbin.social
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    10 months ago

    I’m happy with the 8bitdo controllers I’ve picked up. They’re great if you like the official controllers, but want something wireless.

    • hedders@fedia.io
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      10 months ago

      Agreed. The 2.4Ghz version of the M30 and the Neo Geo CD pad in particular are excellent.

  • Maultasche@feddit.de
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    10 months ago

    The N64 Hori Pad or he SNES Scoremaster. Not sure if the Scoremaster counts, as it’s an arcade stick but I really like how it looks like the console itself.

  • chunkystyles@sopuli.xyz
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    10 months ago

    I loved this thing as a kid https://www.oldschoolgamermagazine.com/crazy-controllers-the-super-pad-64/

    Instead of three grips like a normal n64 controller, it had two. It combined the left and middle grips into one. So the d pad, analog stick, L, and Z buttons were all on one grip. I don’t know how the economics would hold up today, but they were great for me back then.

    It also had turbo buttons, which is always nice.

  • jqubed@lemmy.world
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    10 months ago

    Were any ever good? Is somebody making good ones now for old systems?

    • TwistedPear@lemmy.worldOP
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      10 months ago

      Retro-bit, Retro Fighters, and Krikzz are a few more manufacturers I can think of making controllers with original ports.

      In particular, Retro-bit’s Saturn Pro pad is…interesting, let’s say. I have also used Retro Fighters Striker Dreamcast pads - they’re quite nice.

      In yonder days, a few companies like ASCII and Hori come up a lot for reliable stuff.

      • jqubed@lemmy.world
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        10 months ago

        I remember we bought a third-party controller as an extra for our SNES back when that was a current system, but don’t remember the brand. We got it because it was less expensive than an official controller, but it also quickly became noticeably less reliable.

  • Sombyr@lemmy.zip
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    10 months ago

    The Mad Catz Dreampad for the Dreamcast is the only 3rd party controller I’ve ever encountered that’s better than the original. Better grips, extra face buttons for fighters, a nicer analog stick. The whole thing just felt really high quality. The exact opposite of what you’d usually expect from Mad Catz.
    Only issue is for whatever reason the white ones have a crooked d-pad. All the other colors are fine.

    • caseyweederman@lemmy.ca
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      10 months ago

      Mad Catz will surprise you.
      They got tapped to make the Rock Band keytar and they knocked it all the way out of the park by making a genuinely good midi controller that just happened to also be a video game controller.
      Keep in mind, they could have phoned it in and not lost a cent, because what does Rock Band need? Four buttons? Red yellow green blue? Nope, here’s 25 velocity-aware keys and a DIN port, and that’s just for starters.
      Here’s a decent write-up I found: https://cdm.link/2010/10/hands-on-rock-band-3s-keytar-a-surprisingly-serious-80-midi-keyboard/

      • sleepmode@lemmy.world
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        10 months ago

        The snes controller was fine as it was but the regular Genesis controller was incredibly balky. So the turbo was a step up until I got the 6-button. Definitely took a lot of time to get used to.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    The best 3rd party controllers I’ve had are the Logitech F310 for PC (any PC controller is technically 3rd party, right?) and some MadCatz thing for the N64… I can’t remember the model number but they were almost identical to the stock 1st party controllers with two distinct differences: they were thicker and they had better joysticks.

    For the latter, I loved them because of the stick not the thickness. Back in those days, my siblings and friends all played a lot of WWF and Mario Party and those games took a heavy toll on the springs in the N64 controller. Eventually after a few sessions, the first party sticks were loose as fuck and barely functioned. Those MadCatz pads, however, were sturdy as fuck. You could full-palm the stick all day, every day and it would still snap back to center perfectly.