- cross-posted to:
- pcgaming@lemmy.world
- technology@lemmy.world
- cross-posted to:
- pcgaming@lemmy.world
- technology@lemmy.world
Capcom is adding DRM to their old games, even singleplayer ones. This seems like an intentional move to prevent modding, but it also seems to decrease FPS and cause crashes. What the hell are they thinking?
This should be grounds for a refund if they are adding it post release.
The manager is thinking that they know better than programmers how things “should” be run, same as always.
It sounds more like they’ve consolidated build pipeline and this obfuscation is part of it.
Yeah what I was thinking, too. Someone stripped a bunch of long-deprecated old pipelines, but this is a nasty side-effect of it as the new pipelines all mandate that DRM being added.
Which is something that a manager decided to implement, and not allow the programmers proper time to do full testing before rolling it out?
Face it, there’s no way for managers to weasel out of the blame for this, b/c the buck has to stop somewhere.:-) We simply hold leaders to a higher standard than mere workers, especially if they pay themselves more every hour than a programmer makes in a month (I have not looked into what the pay gap is specifically for Capcom though, this is just programming in general).
I always pirate Capcom. Fuck those dweebs.
I’m guessing this is still related to that time where a guy running a tournament had his nude Chun-Li mod on.
Exactly why I no longer give ubisoft money.
Probably some outstanding service level agreement they walked into.
Look at all that good will. Capcom built up is now gone.
I’m sure this makes sense to the CEO-brain. It doesn’t make sense to virtually anyone else, and it really just serves to make Capcom look like dicks.
Yeah, they get talked into it by some salesman and insist they use it even though it’s almost always poorly received and never seems to have an impact on piracy.